Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.2f1
Issue ID
767948
Regression
No
[Debug] Expanding debug info about NavMeshAgent crashes unity at dtCrowd::getAgent
Steps to reproduce:
1. Open attached project "767948.zip"
2. Open scene "repro"
3. Open "Controll.cs" using visual studio and add breakpoint at line 10
4. Attach debugger to Untiy
5. Run repro scene
6. Once breakpoint is reached expand debug info on nma (NavMeshAgent) variable
Note: Doesn't reproduce with, for example, Rigidbody
Reproduced with: 5.2.4p1, 5.3.2p2, 5.4.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment