Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.2f1
Issue ID
767948
Regression
No
[Debug] Expanding debug info about NavMeshAgent crashes unity at dtCrowd::getAgent
Steps to reproduce:
1. Open attached project "767948.zip"
2. Open scene "repro"
3. Open "Controll.cs" using visual studio and add breakpoint at line 10
4. Attach debugger to Untiy
5. Run repro scene
6. Once breakpoint is reached expand debug info on nma (NavMeshAgent) variable
Note: Doesn't reproduce with, for example, Rigidbody
Reproduced with: 5.2.4p1, 5.3.2p2, 5.4.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity crashes during the scene template selection in the "Inspector" tab
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
Add comment