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Most Activity
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0
votes
Fixed

Agent does not go straight throuth a Wide Link

AI

-

Dec 11, 2015

-

Version/s: 5.4.0a5

Agent does not go straight throuth a Wide Link To reproduce: 1. Open attached project 2. Open WideLink scene 3. Enter paly mode Exp... Read more

0
votes
Fixed

Baking navmesh with "Fit to scene" enabled bakes it only for parts of th...

AI

-

Dec 14, 2015

-

Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane (notice Fit to scene is enabled) 4. Bake all 5. Notice that o... Read more

0
votes
By Design

NavMesh is not fully generated for spherical objects

AI

-

Jan 24, 2017

-

Version/s:

Steps to reproduce: 1. Create a new project 2. Create a sphere object in the scene 3. Increase it's size 4. try to bake navigation ... Read more

0
votes
Duplicate

Unity Crash when debugging NavMeshAgent

AI

-

Jun 11, 2016

-

Version/s: 5.3.4f1

Unity crashes when pressing "Expresion Evaluator" in MonoDevelop. Side note: It also crashes using Visual studio. Steps to reproduc... Read more

0
votes
By Design

NavMeshAgent runs back and fourth on the destination point when auto-bre...

AI

-

Oct 14, 2016

-

Version/s: 5.5.0b7

Steps to reproduce: 1.Download and open attached project 2.Hit play 3.Observe cylinder behavior Expected result: cylinder stops ins... Read more

0
votes
Fixed

[Surface] "Bake all" bakes only currently selected object if first you b...

AI

-

Dec 14, 2015

-

Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane(1) 4. Bake 5. Clear 6. Bake all 7. Notice that only this obj... Read more

0
votes
Fixed

Navmesh Agent radius, height, step height can be set to negative values

AI

-

Dec 15, 2015

-

Version/s: 5.4.0a6

How to reproduce: 1. Open a new project 2. Open the Navigation Window 3. Select the Agents tab - Every non-slider setting in that ... Read more

0
votes
Won't Fix

It's not clear which surface of the Nav Mesh Surface cube is getting baked

AI

-

Dec 15, 2015

-

Version/s: 5.4.0a6

How to reproduce: 1. Open a new project 2. Create an empty gameobject 3. Attach a Nav Mesh Surface to it - Note that the cube boun... Read more

0
votes
Not Reproducible

[NavMeshSurface] Tile size boundaries are 16-1024, but it is possible to...

AI

-

Dec 18, 2015

-

Version/s: 5.4.0a6

Reproduction steps: 1.Create new unity project. 2.Create or select any game object. 3.Attach "NavMeshSurface" component to this obje... Read more

0
votes
Fixed

[NavMeshSurface] NavMesh baked using disabled NavMeshSurface is visible ...

AI

-

Dec 18, 2015

-

Version/s: 5.4.0a6

Steps to reproduce: 1. Open attached project "AI3.zip" 2. Open scene "repro" 3. In hierarchy, select "NavMesh Surface" 4. Disable i... Read more

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