Search Issue Tracker

0
votes
Won't Fix

After baking Nav Mesh, an area which is shaped as a triangle is a light ...

AI

-

Sep 15, 2011

-

Version/s: 3.5.0a1

After baking Nav Mesh, an area which is shaped as a triangle is a light shade of blue. Issue with the Nav Mesh Exporter. Repro Ste... Read more

1
votes
By Design

Navmesh agent get stuck when they're all aiming for the same target.

AI

-

Feb 02, 2012

-

Version/s: 3.5.0f2

Navmesh agent get stuck when they're all aiming for the same target. Repro Steps: 1. Launch Unity with attached project 2. Load sc... Read more

0
votes
Fixed

Inaccurate NavMesh baking with small height

AI

-

Oct 02, 2012

-

Version/s: 4.0.0b10

Repro - Create surfaces with different Y coordinate. - Set Bake parameter Height to 0.001 - Play with Height Inaccuracy and Bake Na... Read more

0
votes
Fixed

NavMesh corrupted when StepHeight is bigger tan Height

AI

-

Oct 30, 2012

-

Version/s: 4.0.0f2

Repro: - Set in Navigation Window step height bigger than height. - Locate first plane above second plane and move first plane by X-... Read more

0
votes
By Design

Agent calculate not optimal path using LayerCost

AI

-

Feb 05, 2013

-

Version/s: 4.1.0b3

Agent calculate not optimal path when using LayerCost Check out attached screenshots To reproduce use attached project Read more

0
votes
By Design

DinamicOffMeshLink changing End or Start transform using Gizmo

AI

-

May 29, 2013

-

Version/s: 4.2.0a4

AutoRepath happens only when Agent reaches the end of the calculated path when startTransform or endTransform is changed in runtime ... Read more

0
votes
Fixed
0
votes
By Design

Agents don’t move or move very slowly if dynamic curving obstacle is pre...

AI

-

Aug 06, 2013

-

Version/s: 4.3.0a3

To reproduce: 1. Open project 4.3_AI_ET 2. Run scene Dynamic obstacles 3. Agents won't move or will do it very slowly, because of re... Read more

0
votes
Fixed

Recalculating path while agent is on OffMeshLink makes HasPath=false unt...

AI

-

Aug 06, 2013

-

Version/s: 4.3.0a3

To reproduce: 1. Open project ET_3 2. Run scene 111 3. Check console 4. Has path will be reported false on second link until it fini... Read more

0
votes
Fixed

Some offmeshlinks are not "bound" to the navmesh

AI

-

Aug 15, 2013

-

Version/s: 4.2.0f4

To reproduce: 1. Open project OffMeshLinks 2. Open scene Testscene 3. Check Offmeshlinks > Link1 4. Start transform of offmeshlink i... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.