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Walkable area appears in the air in the specific case when slope is incr...
Steps to reproduce: 1. Open the attached project 2. Open the NavMesh scene 3. Bake NavMesh 4. Observe the walkable area has appeared... Read more
CalculatePath() fails to find a path between two valid connected locations
Steps to reproduce: 1. Open the attached project(PathBug.zip) 2. Open the Assets/BadPath.unity scene 3. Play the scene (Ensure the N... Read more
NavMesh.SamplePosition() returns incorrect value on slope near NavMesh i...
How to reproduce: 1. Open attached project 2. Open scene Scenes/BakedPlane.unity 3. Open the Navigation window 4. Play the scene -... Read more
NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh p...
To reproduce: 1. Open the project, attached by user (TPC.zip) 2. Open "test_scene" scene if not already open 3. Make sure Navigatio... Read more
Using NavMeshAgent and NavMeshObstacle simultaneously, Y coordinate of t...
To reproduce: 1) Open attached project and scene 2) Play it 3) Select Player object in hierarchy to see its Y value in inspector 4) ... Read more
NavMeshAgent adds strange ghost rotations
How to reproduce: 1. Open attached project 2. Open scene Behaviour Designer Movement/Scene/Scene.unity 3. Play the scene - Note th... Read more
Crash in NavMeshAgent::CalculatePolygonPath during playmode when using N...
How to reproduce: 1. Open the attached "Phobia_5.6" project and "SceneCrash" scene 2. Enter playmode Expected result: Agent moves ... Read more
NavMesh carve is changing because of the capsule shaped NavMesh obstacle...
Reproduction steps: 1. Open the attached project; 2. Open the scene "BugDemo"; 3. Enable "Shows NavMesh" in the Scene window; 4. Ent... Read more
Scene with NavMesh and NavMeshAgent freezes in 2017.1
Steps: 1. Open the "repo" scene in Repo project (the scene has Nav Mesh baked with some Nav Mesh Agents) 2. Play the scene. After a ... Read more
OffMeshLink detection distance should be adjustable, independent from ag...
Currently the OffMeshLink detection distance is 2.25 times greater than the agent radius. Sometimes jumping looks odd when unit jump... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Linux][Mono] Crash on mono_exception_walk_trace when entering the Play Mode
- Memory usage rapidly increases when capturing a GameObject with a Line Renderer Component using Texture2D.ReadPixels
- Texture streaming causes all textures to be point filtered in Player when using Direct3D12 API
- [DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngine.Experimental.Rendering.RayTracingMode.DynamicGeometry
- RegisterValueChangeCallback is not called when changing the PropertyField value