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AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1...

AI

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Jul 03, 2018

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Version: 2018.1.7f1

AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1 project To reproduce: 1) Open attached project or get it f... Read more

3
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[LWRP] Navmesh is only visible up close when using LightWeight PipeLine

AI

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Jun 26, 2018

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Version: 2018.2.0b10

How to reproduce: 1. Open attached project "LightWeightNavmesh.zip" and scene "SampleScene" 2. In Hierarchy window, select Ground o... Read more

0
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Nav Mesh Pathfinding bakes incorrectly when GameObjects are placed very ...

AI

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May 31, 2018

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Version: 2017.3.1p4

How to reproduce: 1. Open the project attached by the user (Bugreport2.zip), open the "bug" Scene 2. Select "Pathfinding" in the Hie... Read more

0
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NavmeshAgent is noticeably slower approaching a small gap when using Obs...

AI

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May 28, 2018

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Version: 2017.3.1p4

How to reproduce: 1. Open attached "repo_1042990" project 2. Enter game mode 3. Click on the ground near yellow square 4. Click on t... Read more

0
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NavMesh.SamplePosition calculates position between nearest points incorr...

AI

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May 21, 2018

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Version: 2017.4.1f1

How to reproduce: 1. Open given Unity project 2. Enter "BugScene" scene 3. Notice 3 green lines in the scene menu 4. Try to move "WR... Read more

2
votes
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An Agent gets stuck on its path when a NavmeshObstacle with Carving is t...

AI

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May 17, 2018

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Version: 2017.4.3f1

To reproduce: 1. Open the user's attached project 2. Play the scene 3. Notice the Agent get's stuck on the edge of the NavMesh Expe... Read more

1
votes
Active

Walkable Area randomly appearing on non-walkable meshes

AI

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Apr 24, 2018

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Version: 2017.4.1f1

Steps to reproduce: 1. Open attached project 2. Open _Scenes/StartZone 3. Bake out NavMesh/Observe the already generated NavMesh Ex... Read more

0
votes
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Navmesh is not baked on the ends of Terrain when it's inside of a volume...

AI

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Apr 17, 2018

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Version: 2017.2.1f1

Reproduction steps: 1. Open the attached project "BugTests.zip"; 2. Open the navmesh.unity scene; 3. If it's not baked, go the Navig... Read more

0
votes
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When any value in the Area, Bake or Agent tabs is changed it shows up in...

AI

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Apr 02, 2018

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Version: 2018.1.0b12

How to reproduce: 1. Create new project 2. Open Agents tab in Navigation window (works with Agents, Areas and Bake tabs) 3. Change R... Read more

0
votes
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Multiple Runtime tests failing with the NavMesh Components package (main...

AI

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Mar 12, 2018

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Version: 2018.1.0b10

How to reproduce: 1. Open attached project 2. Open Test Runner window 3. Select the PlayMode tab 4. Hit "Run All" - Note the follo... Read more

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