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Removing a Sprite from a Sprite Atlas causes an Exception in CalculateSc...
Reproduction steps:1. Open the "IN-45683.zip" project2. Open "Assets/Scenes/SampleScene"3. Open the Addressables Groups window (Wind... Read more
Large memory usage when using BuildLayoutGenerationTask
Reproduction steps:1. Open the attached “TestBuildLayoutGenerationTask” project2. In the top menu select Tools > Build Addressabl... Read more
[Addressables] AsyncOperationHandle.LocationName returns useless string ...
Reproduction steps:1. Open the attached project “BinaryCatalogString”2. In the Project window open Scene “Assets/Scenes/SampleScene.... Read more
Scriptable Object Subclasses Element Addressable asset is empty, while S...
Reproduction steps:1. Open the attached “AssetReferenceDrawerBug” project2. Select the “Assets/New Repro.asset” Scriptable Object3. ... Read more
"Assigned editorAsset does not match type TObject" warning when assignin...
Reproduction steps:1. Open the attached project "WarningAssetReference.zip"2. Select the "Assets/Example.asset" in the Project tab3.... Read more
No Addressable Scenes are unloaded when "Resources.UnloadUnusedResources...
How to reproduce:1. Open the “LoadSceneTest.zip“ project2. Open File > Build Settings3. Switch target platform to Windows Standal... Read more
The wait for completion workflow with “Addressables.LoadAssetsAsync“ fai...
How to reproduce:1. Open the user’s attached “WaitForCompleteError.zip” project2. Go to the Addressables Groups window (Menu > Wi... Read more
Addressable scene Assets lose references in DontDestroyOnLoad when Scene...
How to reproduce:1. Open the “ADDOL.zip“2. Open the “Boot Scene“ Scene3. Open Window > Asset Management > Addressables > Gr... Read more
Addressables Labels are lost when creating Settings inside of batched As...
How to reproduce:1. Open the user's attached project2. In the topbar menu select Bug > Run3. Select Window > Asset Management ... Read more
RetryCount is not working when sending HTTP requests
Reproduction steps:1. Open the attached project "TestRetry"2. Build Addressables3. Enter Play mode and wait a few seconds Expected r... Read more
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