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Fixed
Fixed in 1.21.20, 2.0.3
Votes
0
Found in [Package]
1.21.19
Issue ID
ADDR-3623
Regression
No
The wait for completion workflow with “Addressables.LoadAssetsAsync“ fails and errors appear when using local bundles using web request
How to reproduce:
1. Open the user’s attached “WaitForCompleteError.zip” project
2. Go to the Addressables Groups window (Menu > Window > Asset Management > Addressables > Groups)
3. Press Build > New Build > Default Build Script
4. Enter Play Mode and observe the result
Expected result: A red cube is visible in the Game window, and no errors in the Console window
Actual result: The red cube is not visible in the Game window, and errors appear in the Console window
Reproducible with: 1.21.19 (2021.3.35f1, 2022.3.19f1, 2023.2.9f1)
Not reproducible with: 2.0.6 (2023.2.9f1, 2023.3.0b6)
Fixed in: 2.0.3 (2023.2.9f1)
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested
Note: if testing the Completed callback, the cube is loaded successfully (user’s info)
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Resolution Note (fix version 2.0.3):
Fixed in: 2.0.3
Resolution Note (fix version 1.21.20):
Fixed in: 1.21.20