Search Issue Tracker
[2D] Slicing of a Sprite became never ending process when Cell size 8 by...
Slicing of a Sprite became never-ending process when Cell size 8 by 8 selected 1. Open the project "SliceTest" which can be found h... Read more
BoundsInt.xMin and BoundsInt.yMin are confusingly clamped to xMax and yMax
How to reproduce: 1. Download the tester-attached script(BoundsTest.cs) 2. Create a new Unity project and import the script 3. Attac... Read more
[2D][SpriteAtlas V2] Editor crashes when packing Sprites
How to reproduce: 1. Open the user attached project 2. Open the Project's Window 3. Reimport the "New Sprite Atlas" Asset (located i... Read more
Shader effect with specific view disappears when multiple materials in s...
How to reproduce: 1. Open attached project "OldSkewShader.zip" and scene "SampleScene" 2. In Scene view, zoom in/out and observe "p... Read more
Sprite is removed from Objects for Packing list of Sprite Atlas when usi...
How to reproduce: 1. Open the attached project "1261537.zip" 2. In Project window select "Test" Sprite Atlas 3. In Inspector window ... Read more
Flickering Tilemap seams between tile chunks are rendered when moving th...
How to reproduce: 1. Open the attached project named "Case_1260462" 2. Open the "Main" Scene 3. Enter Play mode 4. Move the camera u... Read more
[2D][Sprite Editor] Safe or Smart slicing causes some sprite rects to be...
[2D][Sprite Editor] Safe or Smart slicing causes some sprite rects to become parented or unselectable After using safe or smart sli... Read more
[2D][Sprite Atlas] Sprite Atlas assets are unable to upgrade
[2D][Sprite Atlas] Sprite Atlas assets are unable to upgrade. On changing Sprite packer mode from "Sprite Atlas V2 (Experimental)" ... Read more
Memory access violation crash when slicing sprites
Reproduction steps according to the user: 1. Open user's attached project 2. From the project window, select "texturas_esferas" and ... Read more
[2D] Null reference exception thrown on changing values of a material wh...
Null reference errors are thrown if custom material properties are changed while the animation window is open Steps To Reproduce: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type