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There is a backward slash in the asset path when generating more than on...
How to reproduce: 1. Open the project "case_1216101-BackwardSlash" 2. Open the Tile Palette window 3. Select "New Palette" in the Ti... Read more
GameObjects with a Mesh Renderer Component don't appear visually in the ...
How to reproduce: 1. Open the user's attached project 2. Build and Run the Game Expected result: All Sprites are seen as in the Edi... Read more
Editor crashes after throwing "GetGfxDevice() should only be called from...
How to reproduce: 1. Open the project, provided in the EnvIromen VM ("Editor Crash Unity Project") 2. Enter Playmode Expected resul... Read more
[Tilemap][Animation] Crash when stop previewing the Animation on the Til...
To reproduce: 1. Open the QA's attached project "TilemapCrash" 2. Select the Tilemap in the Hierarchy 3. Switch Tilemap's Renderer m... Read more
RaycastResult.sortingLayer always returns the default Layer when Raycast...
How to reproduce: 1. Open the user-submitted project "RaycastHit.sortingLayer.zip" 2. Open the SampleScene 3. Enter Play mode 4. Cli... Read more
[2D] Sprites with spritePackingTag are not compressed even if Legacy Spr...
To reproduce: 1) Open the attached project (SpritePackingTag.zip) 2) Examine both sprites in the inspector Expected: Both have same... Read more
SortingGroup has no effect to Game Objects immediately after instantiati...
To reproduce: 1. Open attached project ("case_1202432-Sample.zip") 2. Press Play and observe two circles in the Game View Expected ... Read more
Memory usage keeps growing indefinitely when building Sprite Atlases
Reproduction steps: 1. Open "1200814" project 2. Open the "Task Manager" -> "Details" -> Right-click Column name bar -> "Select colu... Read more
Crash on memory allocation when double-clicking a Sprite which size is r...
Steps to reproduce: 1. Open the attached project ("1211482.zip") 2. Open "EmptyScene" Scene 3. Delete all already created "New Game ... Read more
Sprite Atlas Hash changes between build targets
How to reproduce: 1. Open the attached project "case_1186887-SpriteAtlasPerforceIssue.zip" 2. Text edit the file 'Atlas.spriteatlas'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11