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[2D] [Sprite Editor] [Secondary Texture] Name for Secondary Texutre is o...
[2D] [Sprite Editor] [Secondary Texture] Name for Secondary Texutre is only saved after hitting Enter or clicking out of field Steps... Read more
Unity editor crashes on WorldContactFilter2D::ShouldCollide when trying ...
How to reproduce:1. Open attached "repro_1123489" project2. Open scene "Sector Omega.unity"3. While you entering the Game mode hold ... Read more
Material and Sorting Layer fields of Sprite Renderer Component do not sh...
How to reproduce:1. Open the user's project and scene "SampleScene"2. Select "GameObject (all modified)" from the Hierarchy Window t... Read more
[2D] Grid view in Scene for Hexagonal Tilemap is broken in 3D mode on MacOS
Grid View in the scene is distorted for Hexagonal Tilemap when the editor is in 3D mode on MacOS Steps to Reproduce:1. Create a new ... Read more
Cannot apply in "Sprite Editor" when changing only "Pivot Unit Mode"
How to reproduce:1. Open attached project "teste.zip"2. In Project window, navigate to and select "Assets" -> "nave"3. In Inspect... Read more
Grid.GetCellCenterWorld returns a value offset from the center when usin...
How to reproduce:1. Open the attached "case_1116814-GetCellCenterWorld.zip" project2. Enter Play mode3. Click on the green tile in t... Read more
ETC texture compression Split Alpha Channel, doesn't work for SpiteAtlas...
Steps to reproduce:1. Open user attached project2. Switch to Android platform3. Select Assets/Atlas_Variant_ES2_split and observe th... Read more
[Tilemap] Can't erase items from tilemap as eraser tool changes to paint...
The Eraser tool changes to Paint brush tool while erasing from the tilemap Steps To Reproduce: 1. Open the attached project2. Select... Read more
[SpriteEditor] Sprite is not sliced accurately into multiple sprites whe...
Sliced sprites doesn't encompass the full image, it has bits and pieces of the individual sprite Steps to repro:1. Open attached pro... Read more
Shader Compiler crash on loading scene after project upgrade from 2018.3...
Crash still occurs after deleting the project library. To repro:- download smaller project attached by QA in comment- open it with U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes