Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0b3
2019.1.0b4
Issue ID
1128961
Regression
Yes
Shader Compiler crash on loading scene after project upgrade from 2018.3 to 2019.1
Crash still occurs after deleting the project library.
To repro:
- download smaller project attached by QA in comment
- open it with Unity 2019.1.0b4 or 2019.2.0a6
- Open CatScene scene
- notice the crash
========== OUTPUTTING STACK TRACE ==================
Launched and connected shader compiler UnityShaderCompiler.exe after 0.13 seconds
0x00007FF743B26362 (Unity) BuildRenderObjectData
0x00007FF743B29A35 (Unity) DoRenderLoop
0x00007FF743A7FC1D (Unity) Camera::DoRender
0x00007FF742AD2CBE (Unity) Camera::RenderEditorCamera
0x00007FF742AD2EB3 (Unity) Camera::RenderEditorCamera
0x00007FF743740434 (Unity) Handles_CUSTOM_Internal_DrawCameraWithGrid
Cannot reproduce with Unity 2018.3.0f2 ot 2019.1.0b2
Cannot reproduce on MacOS or my Nvidia 1060 on Windows10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment