Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.2.0a7
Issue ID
1133339
Regression
No
[2D] [Sprite Editor] [Secondary Texture] Name for Secondary Texutre is only saved after hitting Enter or clicking out of field
[2D] [Sprite Editor] [Secondary Texture] Name for Secondary Texutre is only saved after hitting Enter or clicking out of field
Steps to Repro:
1. add a sprite to the project
2. select the sprite and open the Sprite Editor window
3. go to the Secondary Texture module
4. click on the + button to add a new Secondary Texture
5. enter text into the Name field then click on the button to select a Texture (do not press Enter)
6. select a a Secondary Texture
Result: The Secondary Texture is selected but the text for the Name field is empty (text was not saved). The user must press Enter or click outside of the Name field to save the name.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator
Add comment