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Crash on Tilemap::CopyTileDataToTile<0> when importing corrupted Tilemap...
How to reproduce:1. Open the "Tilemap_Crash.zip" project2. If Unity didn't crash, reimport the "Wall" prefab Actual result: Unity cr... Read more
Having two Scene View Windows open causes Tiles painted by dragging to b...
How to reproduce:1. Open the attached Project (tiletest.zip)2. Open the "TestScene" Scene3. Select a Tile in the Tile Palette Window... Read more
Tilemap Renderer properties does not reset when resetting the component ...
Tilemap Renderer properties do not reset when resetting the component using cogwheel 1. Create a new project2. Create Tilemap, in hi... Read more
[2D] Fatal Error when Applying exactly 2 slices to a sprite
[2D] Fatal Error when attempting to Apply second slice to Fei_Cel.png sprite Steps to Repro:1. Open attached project2. Select Fei_Ce... Read more
Having a lot of textures with unique "Packing tag" results in a performa...
Reproduction steps: 1. Open "testLoad123.zip" project2. Open the Profiler window3. Enter Play mode4. After a few seconds notice a bi... Read more
Saved Tile Palette Brush List items become malformed causing the list to...
Steps to reproduce: Open the attached project Open the SampleScene Press the ' button to add the Tile Palette Brush Picks overlay to... Read more
Full-rect sprite packed in Sprite Atlas gives (0,0,0,0) textureRect when...
Reproduction steps:1. Open the attached "Bugs.zip" project and scene "New Scene"2. Enter play mode3. Observe the play mode window4. ... Read more
[2d] Missing .meta file errors are thrown constantly after installing 2d...
Missing .meta file errors are thrown constantly after installing 2d Path package. Refer the attached screenshot Steps to reproduce:1... Read more
Crash on Tilemap::CompressBounds when calling Tilemap.CompressBounds() o...
How to reproduce:1. Open the "Tilemap_Bounds_Crash.zip" project2. Open the "CrashScene.unity' scene3. Press Play Actual result: Unit... Read more
Tilemap Focus filter remains active in Scene View after closing the Tile...
How to reproduce:1. Create a new Unity project2. Create a 2D > Tilemap3. Open the Tile Palette window and create a new Tile Palet... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS