Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.12f1
2021.2
2022.1
Issue ID
1347699
Regression
No
Full-rect sprite packed in Sprite Atlas gives (0,0,0,0) textureRect when Tight Packing is on
Reproduction steps:
1. Open the attached "Bugs.zip" project and scene "New Scene"
2. Enter play mode
3. Observe the play mode window
4. Exit play mode
5. Select "Sprite Atlas", turn "Tight Packing" off, and press "Pack Preview"
6. Enter play mode
7. Observe play mode window
Expected result: Both times shapes can be seen in the Play Mode window
Actual result: When Tight Packing is on, shapes are not visible
Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Element name field has no character limit in UI Builder
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
- Frame Debugger scrollbar gets cut off at the bottom when the Frame Debugger window is maximised
- Frame Debugger docked with the Game View can still be enabled when Game View is maximised and minimised
Resolution Note:
Postponed