Search Issue Tracker
[Tilemap] Clicking something outside the tilemap and then quickly inside...
Steps to reproduce: 1. Open attached project (tilemap-gone.zip)2. Open 'TilemapTest' scene3. Open 'Tile Palette' window, choose 'Roc... Read more
[Tilemap] Different tiles change their sorting according to where the cu...
Step to reproduce: 1. Open the attached project (tilemap-gone.zip)2. Open 'TilemapTest' scene3. Focus on the 'Grid' game object so i... Read more
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas Steps to Repro:1. download/open attached project Sprite Atlas Repro2. play the s... Read more
Part of sprite is cut off when Mesh Type is set to Tight
How to reproduce:1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Loa... Read more
Crash on Tilemap::RefreshTileAsset when opening a Scene with a specific ...
1. Open the user's attached project 'pixel-golf.zip' project2. Open 'Menu' Scene-- observe the crash Reproducible in: 2017.4.31f1, 2... Read more
[SpriteAtlas] Some Sprite Atlas textures to render are not used from it
To reproduce:1. Open project2. Build and run development build with Autoconnect Profiler and Script Debugging enabled3. Take Detaile... Read more
Trying to move the green outline on a sprite in the Sprite Editor moves ...
Repro steps:1. Open QA attached project2. Select the "blinky" sprite in the Project Window3. Open the Sprite Editor4. Deselect the s... Read more
RectInt.Contains doesn't consider RectInt's width and height being negative
Repro steps:1. Open QA attached project "repro_1079566"2. Open scene "0"3. Enter Play Mode and observe the Console Expected: Contain... Read more
Sprite Atlas Object for Packing Object selection still adds Sprite when ...
To reproduce:1. Open any project2. Create and select Sprite Atlas3. In Inspector window, Objects for Packing section, click plus (+)... Read more
Sprite with SpriteShapeBody Shader gets graphical artifacts when rotatin...
How to reproduce:1. Open the attached project2. Open the Sample Scene3. In the Hierarchy window select Main Camera then press a butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject