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[Tilemap] Clicking something outside the tilemap and then quickly inside...
Steps to reproduce: 1. Open attached project (tilemap-gone.zip)2. Open 'TilemapTest' scene3. Open 'Tile Palette' window, choose 'Roc... Read more
Orientation X, Y, and Z input fields are misaligned with other Element 0...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" In the "Tile Pal... Read more
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas Steps to Repro:1. download/open attached project Sprite Atlas Repro2. play the s... Read more
Part of sprite is cut off when Mesh Type is set to Tight
How to reproduce:1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Loa... Read more
Crash on Tilemap::RefreshTileAsset when opening a Scene with a specific ...
1. Open the user's attached project 'pixel-golf.zip' project2. Open 'Menu' Scene-- observe the crash Reproducible in: 2017.4.31f1, 2... Read more
[SpriteAtlas] Some Sprite Atlas textures to render are not used from it
To reproduce:1. Open project2. Build and run development build with Autoconnect Profiler and Script Debugging enabled3. Take Detaile... Read more
Trying to move the green outline on a sprite in the Sprite Editor moves ...
Repro steps:1. Open QA attached project2. Select the "blinky" sprite in the Project Window3. Open the Sprite Editor4. Deselect the s... Read more
RectInt.Contains doesn't consider RectInt's width and height being negative
Repro steps:1. Open QA attached project "repro_1079566"2. Open scene "0"3. Enter Play Mode and observe the Console Expected: Contain... Read more
Sprite Atlas Object for Packing Object selection still adds Sprite when ...
To reproduce:1. Open any project2. Create and select Sprite Atlas3. In Inspector window, Objects for Packing section, click plus (+)... Read more
Help box icon in "Tile Palette" window is blurry in both Unity themes
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" Observe the help... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS