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Creating a sprite from a texture accesses out of bounds array
Steps to reproduce: 1. Open attached project "SpriteTest.zip" 2. Add "Test" scene to build settings and build WSA Universal 10 SDK 3... Read more
Sprite slice border functionality is gone
Select a sprite, open the sprite editor, select the sprite slice - notice that you can not change it's border. If you select the sl... Read more
[2DRenderer] Sprite disappears and reappears when playing the scene for ...
Reproduction steps: 1. Open attached project (Repro Project.zip) 2. Open the "Test Scene 1" scene (in /Asset/Scenes/Test Scene 1.uni... Read more
Sprites in specific upgraded project are not drawn in play mode
A project which had sprites used in versions prior to 4.5.0 may have them invisible in versions 4.5.0 or later. Reimport of all asse... Read more
It shouldn't be allowed to attach material component to Sprite Renderer ...
Steps to reproduce: 1) open attached project 2) move scene camera Behavior: sprite is flickering because sorting layer doesn't work... Read more
3D Rotate gizmos shown for 2D sprites
To reproduce: 1. Select sprite in scene view 2. Select rotation 3. 3D gizmo is displayed Video: http://screencast.com/t/lSsL8KuhA Read more
[SpriteEditor] contents will disappear upon exiting playmode
Reproduction steps:(Gif in the Edit) 1) Open attached project. 2) Select any sprite in Assets window, hit Sprite Editor in Inspector... Read more
Setting velocity etc. on a disabled Rigidbody2D crashes Unity
Setting velocity etc. on a disabled Rigidbody2D crashes Unity. 2) How can we reproduce it using the example you attached - Open the... Read more
Sprite flickers with fragments of sprites that are on its side in the sp...
To reproduce: 1. Open the project attached by the user 2. Move the scene around and notice green fragments flickering on the sides o... Read more
[AssetImport] Sprite settings loss while multiediting texture assets whe...
1. Open attached project. 2. Change one sprite texture type to sprite, other to any other. 3. Select both and change texture type to... Read more
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