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[2D Tilemap Extras] Prefabs placed in tile palette become regular GameOb...
Reproduction steps: 1. Open attached project "GridTest.zip" and scene "SampleScene" 2. In Tile Palette window, select the GameObject... Read more
NullReferenceException counter keeps incrementing without user input aft...
NullReferenceException counter keeps incrementing without user input after importing "Unity Anima2D" package 1. Use 2017.1.0a1 2. D... Read more
Texture Importer fails to resize tga textures when Max size property is ...
Unchecking "Override for PC, Max & Linux Standalone" flag in "PC, Max & Linux Standalone settings" should fix the problem. Read more
Sprite breaks when function 'EditorUtility.CopySerialized is used to mod...
To reproduce: 1. Open attach project; 2. Select "SelectMe" in project 3. Click "1.Create the sprite of star image" Button in inspect... Read more
SpriteAtlasManager.atlasRequested event silently fails if the sprite is ...
How to reproduce: 1. Open tester-attached project (SpriteAtlasEvent.zip) 2. Open the SampleScene 3. Enter Play Mode - see that a war... Read more
Sprite Atlas stored hash changes when atlas is built on a different machine
To reproduce: 1) Open the attached project and scene 2) Select Atlas in the project browser 3) Change inspector to Debug, and check ... Read more
"In progress" spinner keeps appearing when selecting "Edit Physics Shape...
"Edit Physics Shape" keeps running on a certain sprite 1. Open attached project 2. Click on the sprite 3. In Inspector, confirm Mod... Read more
SpriteUtility.GetSpriteUvs returns invalid Uvs
SpriteUtility.GetSpriteUvs returns invalid UVs 1. Open ExampleScene 2. Click on SpriteObjTester 3. Check the section called Uvs Ex... Read more
"The SerializedObject should not be used" when selecting a single atlas ...
"The SerializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead." when selectin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file