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Cannot modify SpriteAtlas Texture fields via Editor Scripts
To reproduce:1. Open the Unity Project in the Unity Editor.2. Run the editor option Test -> Test SpriteAtlas AssetImporter.3. Obs... Read more
[AssetImport] Sprite settings loss while multiediting texture assets whe...
1. Open attached project.2. Change one sprite texture type to sprite, other to any other.3. Select both and change texture type to a... Read more
Sprite shader can't change parameter in inspector
To reproduce:1. Open attached project2. Open test scene3. Select Button_template object in hierarchy4. Change tiling values in inspe... Read more
[Tilemap] When a Tilemap object is created Scene Hierarchy doesn't expan...
If the Scene Hierarchy is collapsed and a Tilemap object is created then Scene Hierarchy remains in collapse state. it doesn't expan... Read more
"In progress" spinner keeps appearing when selecting "Edit Physics Shape...
"Edit Physics Shape" keeps running on a certain sprite 1. Open attached project2. Click on the sprite3. In Inspector, confirm Mode i... Read more
Aniso Level on Texture stuck on 16. Any attempt to apply changes to it f...
Steps to reproduce:1. Open user attached project2. Navigate to the only texture asset3. In the inspector, try to set the Aniso level... Read more
Full Screen Pass Renderer Feature does not display Sprites in the Game V...
How to reproduce:1. Open the attached user’s project “FullScreenTest.zip”2. Enable the Full Screen Pass Renderer Feature component l... Read more
Sprites are not Rendered in Build or Editor when their Sorting Layer is ...
Steps to reproduce:1. Open users attached project "PixelHorror.zip"2. Build the project with "JaimeScene"3. Notice the Player Sprite... Read more
[Tile Palette] Drag and dropping multiple sprites to tile palette auto-s...
How to reproduce:1. Open the attached project (trunk-testing.zip)2. Drag and drop any sprite from Assets/Art/Tilesets/Tiles_correct ... Read more
Enter saves the packing tag, not apply for sprite packing tags on sub sp...
1. select a subsprite2. select an existing tag: this enables the apply button3. now select 'new' and create a new tag with out hitti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected