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[Texture] Null Referrence Exceptions when Packing a Sprite Atlas with si...
Reproduction steps: 1. Open the attached project 2. In the Project window select the Sprite Atlas 3. In inspector switch the Max Tex... Read more
Editor crashes on Sprite::VirtualRedirectTransfer when loading sprite at...
How to reproduce: 1. Open the user attached project 2. Open 'SampleScene' 3. Enter Play Mode Reproducible with: 2020.3.32f1, 2021.1... Read more
Sprite references are missing in the Sprite Renderer when importing Spri...
Steps to reproduce: 1. Download the attached "Reference_Test.unitypackage" 2. Create a new 3D project 3. In the Toolbar select Asset... Read more
Crash with "RendererUpdateManager::RemoveRenderer" when using undo after...
Reproduction steps: 1. Open the attached "1407532.zip" project 2. Create a new TilemapGroup GameObject (Hierarchy -> Right-click - >... Read more
[2D][Sprite Atlas] Atlased sprites with different secondary texture orde...
[2D][Sprite Atlas] Atlased sprites with different secondary texture order not batched in 2021.2 Note: Batching works fine for 2022.... Read more
Rule Tiles are generated as black, alpha 0 when Tilemap is filled with T...
How to reproduce: 1. Open user's project "Brush-NoURP.zip" 2. Press Play and go to Scene View 3. Open the Tile Palette window (Windo... Read more
[URP][2D] No shadows are cast from Point Light 2D when Global Light 2D i...
How to reproduce: 1. Open the attached project "lightRepro" 2. Open the scene "Game" (Assets/_Project/Scenes/Game.unity) 3. In the S... Read more
[2D][Sprite] Mismatch in Secondary Texture order for sprites in scene ca...
[2D][Sprite] Mismatch in Secondary Texture order for sprites in scene causes draw batching to break Repro steps: - Open SampleScene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph