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It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and ...
It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and Rigidbody) from script 2) How can we reproduce it using the ... Read more
If Sprite window is open, user expects to move the window
If Sprite window is open, user expects to move the window around, when editing/trimming the sprite. But the small Sprite window is s... Read more
PolygonCollider2D colliders are incorrectly generated from sprites with ...
PolygonCollider2D colliders are incorrectly generated from sprites with 90 degree corners. 2) How can we reproduce it using the exam... Read more
Selection is unusual when attempting to define sprite outside of texture...
Steps to reproduce : - create a new project- import a texture and convert it into a sprite- open the sprite editor- make a selection... Read more
Pivot change does not get applied during Safe automatic slicing
- In the Sprite Editor do an Automatic slice with Pivot set to Center and Method set to Delete Existing- Press Apply- Now perform an... Read more
Tile Palette button with longer Palette name is misaligned and cut-off w...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Open Tile Palette window (Window > 2D > Tile Pale... Read more
Snap To Grid doesn't work with sprites
Steps to reproduce : - create a new project- create a cube- hold ctrl and move it around and notice that it behaves according to the... Read more
Packing textures bigger than atlas limit will result in infinite loop
To reproduce:1. Import attached sprite2. Set packing tag3. Sprite packer > Pack4. Unity will become unresponsive Read more
2D. You cannot input negative values for BoxCollider size from editor, b...
Steps:1. Create object.2. Add BoxCollider2D3. Try to change Size valies to -1 It will automaticaly change it to 1e-5.You can set neg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor Analysis is not marked dirty when the save file is deleted even after reopening the Project Auditor window
- “Shader Graphs” text in the blackboard is hard to see
- "NullReferenceException" error is thrown when changing input field focus via script with custom validation
- The Tables in the Project Auditor’s Assemblies, and Precompiled Assemblies tabs does not scale with the Project Auditor window size which leads to unused empty space and bigger scrollbars in the tables
- Tile Palette button with longer Palette name is misaligned and cut-off when Tile Palette Clipboard overlay is resized