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Unity editor crashes when Tile Palette window is closed
To reproduce:1. Open attached project2. Open Tile Palette window3. Close it and on appeared Fatal Error window press Quit Actual res... Read more
[SpriteEditor] Multiple sprites aren't sliced correctly when sprites are...
To reproduce:1. Open attached project2. Open test scene3. Open scene view4. Select player5. Move player up or down6. Notice that lin... Read more
A sprite does not render
To reproduce:1. Open attached project2. Drag in Ship or ShipSprite into the sceneExpected result: Sprite showsActual result it does not Read more
Sprite slice border functionality is gone
Select a sprite, open the sprite editor, select the sprite slice - notice that you can not change it's border. If you select the sli... Read more
Clicking shift when dragging a sprite moves it to its initial location
To reproduce:1. Open the attached project2. Drag a sprite to a scene view3. Try dragging the sprite4. At some point, click shift and... Read more
[2D][Tilemap][Hexagon] Sort Order on tilemap renderer seem to cause some...
1. What happened[2D][Tilemap][Hexagon] Sort Order on tilemap renderer seem to cause some Hexagon tiles to not overlap properly 2. Ho... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
It shouldn't be allowed to attach material component to Sprite Renderer ...
Steps to reproduce:1) open attached project2) move scene camera Behavior: sprite is flickering because sorting layer doesn't workExp... Read more
Crash when SpriteRenderer.sprite.GetPhysicsShape() gets null passed in a...
How to reproduce:1. Open the user's attached project ("Crash Test.zip")2. Load "SampleScene"3. Enter Play mode Reproducible with: 20... Read more
Switching between iOS and Standalone platforms, create error message in ...
Switching between iOS and Standalone platforms, create the following error messages in Console: "width == 1 && height == 1 &... Read more
All about bugs
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