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Fixed in 2018.3.X



Found in


Issue ID




[2D][Tilemap][Hexagon] Sort Order on tilemap renderer seem to cause some Hexagon tiles to not overlap properly



1. What happened
[2D][Tilemap][Hexagon] Sort Order on tilemap renderer seem to cause some Hexagon tiles to not overlap properly

2. How we can reproduce it using the example you attached

1. Open the Attached Project.
2. Open the Sample Scene and click on Play (Note on Tilemap Renderer Sort Order is top left)
3. Note that the Hexagon in position (x:0, y:-2) does not overlap the same way as the other Hexagons (example: Hexagon in position (x:-1, y:-3))

Additional note:
- This is obvious when your tiles protrudes the tile size and you want some tiles to overlap in a certain way.
- The Sort Order for Top Right also causes this issue.

Comments (5)

  1. A6861067a00d231ecbe033fcab277a01?d=mm


    Dec 04, 2019 00:10

    Seeing this in 2019.3.0f1

  2. E49bad614b4102d238b792cb3f30d114?d=mm


    Nov 19, 2018 04:43

    I'm using Unity 2018.3.0b10 and I'm still seeing this exact same issues, but it says fixed/resolved?

  3. Ff8b8235c0f9a31ee8a446d0bdccbb90?d=mm


    Sep 30, 2018 21:11

    Anyone know what causes this or how to fix it? I'd posted something similar here:

    I'm a unity newb but this is completely ruining the tilemap feature for me at the moment.

  4. B0cfeefa79658a5c1ca1bd231bd7e7c9?d=mm


    Sep 14, 2018 15:44

    The issue is related to the different sprite sheets used in overlap. Have the same issue with regular grid. Image -

  5. Ca0aefa72d705974f2f85154857a1ef8?d=mm


    Sep 02, 2018 18:34

    I've encountered the same problem with rectangular grid, so doesn't seem to be caused by hex grid.

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