Search Issue Tracker
Cannot modify SpriteAtlas Texture fields via Editor Scripts
To reproduce:1. Open the Unity Project in the Unity Editor.2. Run the editor option Test -> Test SpriteAtlas AssetImporter.3. Obs... Read more
Sprite Renderer increasingly allocates memory when SetTrigger() is calle...
How to reproduce:1. Open the "Launch" Scene in the user-supplied project2. Enter Play Mode3. Observe Unity's memory usage Expected r... Read more
Crash in ProcessVertices when applying texture type to Sprite for specif...
How to reproduce:1. Download user-attached image(backcity.png)2. Create a new Unity project and import the image3. Select the Image ... Read more
Sprite slice border functionality is gone
Select a sprite, open the sprite editor, select the sprite slice - notice that you can not change it's border. If you select the sli... Read more
The “_MainTex_TexelSize” property is not being set when compiling a Shader
How to reproduce:1. Open the attached project “My project.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Observe the “Farm_Seed_S... Read more
Crash on DomainUnloadAutoFree::FrameMaintenance when adding a Shadow Cas...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, create a new empty GameObject3. In the Inspector, add the "Shadow... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
It shouldn't be allowed to attach material component to Sprite Renderer ...
Steps to reproduce:1) open attached project2) move scene camera Behavior: sprite is flickering because sorting layer doesn't workExp... Read more
[Sprite Editor] Sprite setting window overlaps the header and options wh...
Sprite setting window overlaps the header and options when the window is shrunk diagonally Steps to Repro:1. Create a new or open at... Read more
Switching between iOS and Standalone platforms, create error message in ...
Switching between iOS and Standalone platforms, create the following error messages in Console: "width == 1 && height == 1 &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled