Search Issue Tracker
Unity editor crashes when Tile Palette window is closed
To reproduce: 1. Open attached project 2. Open Tile Palette window 3. Close it and on appeared Fatal Error window press Quit Actual... Read more
Sprite Atlas is compressed when Compress Assets on Import is disabled
How to reproduce: 1. Open the attached "case_1355495.zip" project 2. Select Edit/Preferences and disable Compress Assets on Import 3... Read more
Crash on VirtualRedirectTransfer when loading AssetBundle while entering...
How to reproduce: 1. Open the attached project "AssetBundleCrash" 2. Open the Scene in Assets/Scenes/SampleScene.unity 3. Enter Play... Read more
Sprite slice border functionality is gone
Select a sprite, open the sprite editor, select the sprite slice - notice that you can not change it's border. If you select the sl... Read more
Sprite Atlas Preview sprites get blurrier when the Preview window gets w...
How to reproduce: 1. Open the user's attached "Buggy_Sprite_Preview" project 2. In the Project view select the "New Sprite Atlas" Sp... Read more
[2D][Tilemap][Hexagon] Sort Order on tilemap renderer seem to cause some...
1. What happened [2D][Tilemap][Hexagon] Sort Order on tilemap renderer seem to cause some Hexagon tiles to not overlap properly 2. ... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures - If you... Read more
It shouldn't be allowed to attach material component to Sprite Renderer ...
Steps to reproduce: 1) open attached project 2) move scene camera Behavior: sprite is flickering because sorting layer doesn't work... Read more
SortingGroup has no effect to Game Objects immediately after instantiati...
To reproduce: 1. Open attached project ("case_1202432-Sample.zip") 2. Press Play and observe two circles in the Game View Expected ... Read more
Switching between iOS and Standalone platforms, create error message in ...
Switching between iOS and Standalone platforms, create the following error messages in Console: "width == 1 && height == 1 && level... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [tvOS] "EXC_BAD_ACCESS" error is thrown when Painter2D.ClosePath is called
- Bad Naming Convention in Shortcuts Window for Sprite Shape Editing
- Bad Naming Convention in Shortcuts Window for Shader Graph
- Bad Naming Convention in Shortcuts Window for Particle System
- "Cameras" tooltip is too far from the window