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Light2D freeform does not render the internal part when rendered in cert...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Observe the Game v... Read more
Shader Compiler crash on loading scene after project upgrade from 2018.3...
Crash still occurs after deleting the project library. To repro:- download smaller project attached by QA in comment- open it with U... Read more
When building the project with Asset Bundles the displayed sprite disapp...
Reproduction steps:1. Open the user's attached project "TestSprite.zip"2. In the top-left Editor menu navigate to BuildAB and click ... Read more
Tilemap Move causes incorrect tile to appear under selection
Moving a Tile on a Tilemap can cause the incorrect sprite to briefly show up as the tile you wish to move Reproduction Steps:1. Down... Read more
Tilemap with corrupted data crashes the Editor when calling CompressBounds
How to reproduce:1. Open the attached project “tilemapcompressboundsbugtest.zip“2. Open the “SampleScene” Scene3. Select the “tilema... Read more
[Physics2D] No reason why it has to be consecutive vertices in customCol...
When using the overload of CustomCollider2D.SetCustomShapes] that allows passing two NativeArray of PhysicsShape2D and Vector3 verti... Read more
[2D] Batching on sprite atlas is not behaving properly
What happened:When adding the attached unitypackage to a bigger/fuller project, the batching does not behave correctly. Repro steps1... Read more
Sprite.Create causes Unity to crash
Steps to reproduce : - import the project attached- open the scene- press play and Unity will crash --------------------------------... Read more
Inconsistent rendering of Sprite Shapes occurs when a Fill Material is n...
How to reproduce:1. Open the “SampleProject“ project2. Open the “SampleScene”3. In the Scene view, observe the “NoFillMaterialOnEdge... Read more
TilemapRenderer sorting order is not consistent with different images
How to reproduce:1. Open given Unity project2. Enter "Woods Level 2" scene3. Open the Tile Palette4. Select "Bush" tile in the Tile ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS