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[2D][Prefab] Blue highlight(Override indicator) doesn't appear for Rigid...
Override Indicator is missing for Constraint property under Rigidbody 2D in the inspector, Refer attached screenshot Steps to Repro... Read more
Physics2D.TilemapCollider.TileUpdate take an extremely long time to upda...
Steps to reproduce: 1. Download and open the attached project 2. Open the profiler 3. Select "Profile Editor" 4. Open any script and... Read more
SpriteAtlasManager.atlasRequested is not listened to when entering Play ...
Reproduction steps: 1. Open attached project "case_1366319" 2. Open Scenes/SampleScene 3. Enter Play Mode 4. Wait for UI to finish l... Read more
Crash with "RendererUpdateManager::RemoveRenderer" when using undo after...
Reproduction steps: 1. Open the attached "1407532.zip" project 2. Create a new TilemapGroup GameObject (Hierarchy -> Right-click - >... Read more
[2D][Tilemaps] Tilemap doesn't render when components are copied via code
When duplicating a tilemap by copying components with code A project which reproduces this is attached Steps to reproduce: 1) Open... Read more
[Tilemap] When a Tilemap object is created Scene Hierarchy doesn't expan...
If the Scene Hierarchy is collapsed and a Tilemap object is created then Scene Hierarchy remains in collapse state. it doesn't expan... Read more
SpriteAtlasManager late binding crash
How to reproduce: 1. Open the attached project named "TestLateBinding" 2. Open the SampleScene 3. Enter the Play mode and start clic... Read more
Sprite Atlas allows multiple identical sprites when adding sprites in In...
To reproduce: 1. Open my attached project (SpriteTest.zip), in Project window, select sprite atlas MYATLAS 2. While MYATLAS selected... Read more
[URP] 2D URP project template opens "Untitled" scene instead of "Samp...
How to reproduce: 1. Open Unity Hub; 2. Click “New” in “Projects” section; 3. Select “2D URP” template enter project name and click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited