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Tile Palette allows negative Manual "Cell Size" values causing asset cor...
Steps to reproduce: Create a new Unity project using a 3D Universal Template In the Package Manager, install the 2D Features package... Read more
Unable to navigate with Tab key in "Create New Tile Palette" window to "...
Steps to reproduce: Create a new Unity project using a 3D Universal Template In the Package Manager, install the 2D Features package... Read more
Grid does not get enabled in the Tile Palette window when enabling it
Steps to reproduce: Create a new Unity project using a 3D Universal Template In the Package Manager, install the 2D Features package... Read more
Sprite Editor's Editing modes can be changed when the Sprite is in Read-...
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> 2D Object -> Sprites -> Square3. Select ... Read more
Spring Joint 2D "Distance" value adjusts "Connected Anchor" Y value inst...
Steps to reproduce: Open the attached "2DSpringJoint.zip" project Open the "SampleScene" Enter Play mode From the Hierarchy, select ... Read more
Inactive "Skinning Editor" toolbar overlaps the help box in the "Sprite ...
Steps to reproduce: Create a new Universal 2D project In the Hierarchy, right-click -> 2D Object -> Sprites -> Circle Selec... Read more
[Tile Palette] Sprites not rendering when brush tool "Paint a filled box...
Steps to reproduce:1. Create a new "Universal 2D" project2. Open Windows -> 2D -> Tile Palette3. Click the "Create New Tile Pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node