Search Issue Tracker
By Design
By Design in 2023.2.X
Votes
1
Found in
2021.3.28f1
2022.3.5f1
2023.1.4f1
2023.2.0a23
Issue ID
UUM-42429
Regression
No
Tilemap CellToWorld and WordToCell methods return 0 and layoutGrid is returned null when manipulated through Prefab
How to reproduce:
1. Open the "IN_45762" project
2. Press "Test" -> "TestTilemap"
3. Observe the Console
Expected result: "TestTilemap" has non-zero values and "gridLayout" is true
Actual result: "TestTilemap" values are zero and "gridLayout" is false
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23
Reproducible on: Windows 10 Pro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The recommendation for using a Prefab would be to call PrefabUtility.LoadPrefabContents and PrefabUtility.UnloadPrefabContents to handle the Prefab, rather than directly accessing the Prefab asset.
Resolution Note (2023.2.X):
The recommendation for using a Prefab would be to call PrefabUtility.LoadPrefabContents and PrefabUtility.UnloadPrefabContents to handle the Prefab, rather than directly accessing the Prefab asset.