Search Issue Tracker
By Design
Votes
1
Found in
2021.3.28f1
2022.3.5f1
2023.1.4f1
2023.2.0a23
Issue ID
UUM-42429
Regression
No
Tilemap CellToWorld and WordToCell methods return 0 and layoutGrid is returned null when manipulated through Prefab
How to reproduce:
1. Open the "IN_45762" project
2. Press "Test" -> "TestTilemap"
3. Observe the Console
Expected result: "TestTilemap" has non-zero values and "gridLayout" is true
Actual result: "TestTilemap" values are zero and "gridLayout" is false
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23
Reproducible on: Windows 10 Pro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
The recommendation for using a Prefab would be to call PrefabUtility.LoadPrefabContents and PrefabUtility.UnloadPrefabContents to handle the Prefab, rather than directly accessing the Prefab asset.