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Fixed

Fixed in 2021.3.30f1, 2022.3.7f1, 2023.1.7f1, 2023.2.0b3, 2023.3.0a1

Votes

0

Found in

2021.3.27f1

2022.3.4f1

2023.1.2f1

2023.2.0a21

Issue ID

UUM-41396

Regression

No

Crash on TilemapCollider2D::ProcessTileChangeQueue when opening a specific project

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Reproduction steps:
1. Open the attached “repro-project”

Expected result: The project opens
Actual result: The Editor crashes

Reproducible with: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21

Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 11 (by the reporter)

First few lines of Stack Trace:
{{0x00007ff694d70f83 (Unity) TilemapCollider2D::ProcessTileChangeQueue 0x00007ff69402219b (Unity) BaseBehaviourManager::CommonUpdate<LateBehaviourManager> 0x00007ff69402981a (Unity) LateBehaviourManager::Update 0x00007ff6942593ad (Unity) `InitPlayerLoopCallbacks'::`2'::PreLateUpdateScriptRunBehaviourLateUpdateRegistrator::Forward 0x00007ff69423855a (Unity) ExecutePlayerLoop}}

Similar issue: [https://issuetracker.unity3d.com/issues/crash-on-tilemapcollider2d-generatepathsfromsprite-when-opening-specific-project|https://issuetracker.unity3d.com/issues/crash-on-tilemapcollider2d-generatepathsfromsprite-when-opening-specific-project|smart-link]

  1. Resolution Note (fix version 2023.3.0a1):

    Fix for this issue will be available on Unity 2023.3.0a1 and above

  2. Resolution Note (fix version 2023.2.0b3):

    Fix for this issue is available on Unity 2023.2.0b2 and above

  3. Resolution Note (fix version 2023.1.7f1):

    Fix for this issue will be available on Unity 2023.1.7f1 and above

  4. Resolution Note (fix version 2022.3.7f1):

    Fix for this issue will be available on Unity 2022.3.7f1 and above

  5. Resolution Note (fix version 2021.3.30f1):

    Fix for this issue will be available on Unity 2021.3.30f1 and above

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