Search Issue Tracker

Fixed

Fixed in 2022.3.11f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a4

Votes

1

Found in

2022.3.5f1

2023.1.0b14

2023.2.0a13

2023.3.0a1

Issue ID

UUM-34852

Regression

No

Full Screen Pass Renderer Feature does not display Sprites in the Game View's Camera when Pixel Perfect Camera is used

--

-

How to reproduce:
1. Open the attached user’s project “FullScreenTest.zip”
2. Enable the Full Screen Pass Renderer Feature component located in Settings > Render2D asset
3. Compare the Sprite “Square” GameObject’s position in the Scene View and Game View

Expected result: The Sprite appears in the Game View’s Camera view
Actual result: The Sprite does not appear in the Game View’s Camera view

Reproducible with: 2022.2.17f1, 2023.1.0b14, 2023.2.0a13
Could not test with: 2020.3.47f1, 2021.3.24f1 (Full Screen Renderer Feature not available)

Reproduced on: Windows 10, Windows 11 (user's machine)

Notes:

* Reproducible in builds
* With the Full Screen Pass Renderer Feature disabled, the sprite is drawn in the center of the screen regardless of the Pixel Perfect Camera component being enabled or not
* With the Full Screen Pass Renderer Feature enabled, the sprite is only drawn in the center of the screen if the Pixel Perfect Camera component is disabled. Once the Pixel Perfect Camera is enabled, the sprite disappears in the Game View, though is still present in the Scene View
* Moving the Sprite’s position to about -14, -9, 0 will make it appear in the Camera’s view, but it will appear enlarged

Comments (1)

  1. Kandy_Man

    Jul 19, 2023 07:46

    Is there any progress on this? It’s a blocker on my project. Both the old way of creating full screen effects using shader graph and the new way using the full screen renderer feature have been broken on 2D for almost 1 year

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.