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Fixed
Fixed in 2022.3.11f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a4
Votes
1
Found in
2022.3.5f1
2023.1.0b14
2023.2.0a13
2023.3.0a1
Issue ID
UUM-34852
Regression
No
Full Screen Pass Renderer Feature does not display Sprites in the Game View's Camera when Pixel Perfect Camera is used
How to reproduce:
1. Open the attached user’s project “FullScreenTest.zip”
2. Enable the Full Screen Pass Renderer Feature component located in Settings > Render2D asset
3. Compare the Sprite “Square” GameObject’s position in the Scene View and Game View
Expected result: The Sprite appears in the Game View’s Camera view
Actual result: The Sprite does not appear in the Game View’s Camera view
Reproducible with: 2022.2.17f1, 2023.1.0b14, 2023.2.0a13
Could not test with: 2020.3.47f1, 2021.3.24f1 (Full Screen Renderer Feature not available)
Reproduced on: Windows 10, Windows 11 (user's machine)
Notes:
* Reproducible in builds
* With the Full Screen Pass Renderer Feature disabled, the sprite is drawn in the center of the screen regardless of the Pixel Perfect Camera component being enabled or not
* With the Full Screen Pass Renderer Feature enabled, the sprite is only drawn in the center of the screen if the Pixel Perfect Camera component is disabled. Once the Pixel Perfect Camera is enabled, the sprite disappears in the Game View, though is still present in the Scene View
* Moving the Sprite’s position to about -14, -9, 0 will make it appear in the Camera’s view, but it will appear enlarged
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Kandy_Man
Jul 19, 2023 07:46
Is there any progress on this? It’s a blocker on my project. Both the old way of creating full screen effects using shader graph and the new way using the full screen renderer feature have been broken on 2D for almost 1 year