Search Issue Tracker
Sprite is attached when editing Prefab but gets set to none when adding ...
How to reproduce:1. Open the attached project "SpriteMissing.zip"2. Open LightBall_Basic prefab3. Select Shield in the Hierarchy4. O... Read more
Parametric Light Upgrade doesn't dirty Scene so upgrade might not be saved.
Parametric lights can be upgraded in 2021.1 and newer. However the upgrade doesn't dirty the scene. If nothing else has changed savi... Read more
Sprites references are not set back when deleting and re-creating Visual...
Reproduction steps:1. Open the attached project "1383167.zip"2. Open Assets > Scenes > SampleScene3. Save Assets > "vents" ... Read more
[2D] Sorting Layer Order in Layer key resets to 0 in Animation window an...
There's a bug that is preventing users to key the Sorting Layer ordering properly. Any values assigned to the Sprite Renderer.Sortin... Read more
Selection outline is wrong when using Mask Interaction
How to reproduce:1. Open attached project2. In Hierarchy select Trail, make sure Trail Renderer component Mask Interaction is set to... Read more
Chunk and individual Mode Tilemaps are culled when the Tilemap's Vertex ...
Chunk and individual Mode Tilemaps are culled when the Camera's culling bounds are overwritten in Play mode and the Tilemap's Vertex... Read more
[URP][2D] Shadow disappears even though light is in range of the sprite ...
Steps to reproduce:1. Open the “ShadowCaster2DBug” project2. Open “SampleScene” scene4. If needed, enable Shadow component Strength ... Read more
Tilemaps ignores Order of Layers until you enter to Play
To reproduce: 1. Download the attached "TileLayerBug.zip" project and open in Unity2. Open "Unity_Office_4th_Floor2" scene3. Select ... Read more
Full-rect sprite packed in Sprite Atlas gives (0,0,0,0) textureRect when...
Reproduction steps:1. Open the attached "Bugs.zip" project and scene "New Scene"2. Enter play mode3. Observe the play mode window4. ... Read more
Sprite references are missing in the Sprite Renderer when importing Spri...
Steps to reproduce:1. Download the attached "Reference_Test.unitypackage"2. Create a new 3D project3. In the Toolbar select Assets &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS