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Fixed

Fixed in 2021.3.20f1, 2022.2.9f1, 2023.1.0b4, 2023.2.0a1

Votes

1

Found in

2021.3.13f1

2022.1.22f1

2022.2.0b15

2023.1.0a17

2023.2.0a1

Issue ID

UUM-19090

Regression

Yes

[URP][2D] Shadow disappears even though light is in range of the sprite when using Light 2D

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Steps to reproduce:
1. Open the “ShadowCaster2DBug” project
2. Open “SampleScene” scene
4. If needed, enable Shadow component Strength property for “Light 2D” GameObject
3. Observe the casted shadow from “Square” GameObject when moving “Light 2D” GameObject

Expected result: The shadow casts until the light is gone
Actual result: The shadow disappears even though the GameObject “Square” is lighted

Reproducible with: 2021.2.0b1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a17
Not reproducible with: 2020.3.41f1, 2021.2.0a21

Reproduced on: macOS Monterey 12.2 (Intel)

Note: The issue is reproducible with both “Spot” and “Freeform” Light Types

  1. Resolution Note (fix version 2022.2.9f1):

    Fix for this issue will be available on Unity 2022.2.9f1 and above

  2. Resolution Note (fix version 2021.3.20f1):

    Fix for this issue is available on Unity 2021.3.20f1 and above

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