Search Issue Tracker
Fixed in 2022.1.X
Votes
2
Found in
2020.3
2021.1
2021.2
2021.2.0b9
2022.1
Issue ID
1362522
Regression
No
Chunk and individual Mode Tilemaps are culled when the Tilemap's Vertex Position is displaced with a Shader
Chunk and individual Mode Tilemaps are culled when the Camera's culling bounds are overwritten in Play mode and the Tilemap's Vertex Position is displaced with a Shader
How to reproduce:
1. Open the user-submitted project
2. Open the Scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.unity)
Expected result: No GameObjects are culled
Actual result: "Chunk Tiles" and "Individual Tiles" are culled
Reproducible with: 2020.3.19f1, 2021.1.23f1, 2021.2.0b14, 2022.1.0a9
Could not test with: 2019.4.31f1 (Could not downgrade project due to Console errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment