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Fixed in 2022.1.X

Votes

2

Found in

2020.3

2021.1

2021.2

2021.2.0b9

2022.1

Issue ID

1362522

Regression

No

Chunk and individual Mode Tilemaps are culled when the Tilemap's Vertex Position is displaced with a Shader

2D

-

Chunk and individual Mode Tilemaps are culled when the Camera's culling bounds are overwritten in Play mode and the Tilemap's Vertex Position is displaced with a Shader

How to reproduce:
1. Open the user-submitted project
2. Open the Scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.unity)

Expected result: No GameObjects are culled
Actual result: "Chunk Tiles" and "Individual Tiles" are culled

Reproducible with: 2020.3.19f1, 2021.1.23f1, 2021.2.0b14, 2022.1.0a9
Could not test with: 2019.4.31f1 (Could not downgrade project due to Console errors)

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