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Fixed in 2022.1.X
Votes
2
Found in
2020.3
2021.1
2021.2
2021.2.0b9
2022.1
Issue ID
1362522
Regression
No
Chunk and individual Mode Tilemaps are culled when the Tilemap's Vertex Position is displaced with a Shader
Chunk and individual Mode Tilemaps are culled when the Camera's culling bounds are overwritten in Play mode and the Tilemap's Vertex Position is displaced with a Shader
How to reproduce:
1. Open the user-submitted project
2. Open the Scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.unity)
Expected result: No GameObjects are culled
Actual result: "Chunk Tiles" and "Individual Tiles" are culled
Reproducible with: 2020.3.19f1, 2021.1.23f1, 2021.2.0b14, 2022.1.0a9
Could not test with: 2019.4.31f1 (Could not downgrade project due to Console errors)
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