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[2D] Tilemap get erased while using "Flood Fill" brush when Select and M...
When Select and Move brushes are used and after that when Flood Fill Brush is used, it makes the Tilemap to get erased. Refer attach... Read more
[2D Sprite] Snapping occurred only in one direction with selection of Re...
Snapping occurred only in one direction with selection of Rect Tool either Horizontally or Vertically Steps to Repro: 1. Create a ... Read more
Entering / leaving Play mode results in long wait times when a specific ...
How to reproduce: 1. Create a new project 2. Import the prefab "prefab.unitypackage" 3. Drag the prefab to Hierarchy 4. Enter Play... Read more
Sprite Renderer increasingly allocates memory when SetTrigger() is calle...
How to reproduce: 1. Open the "Launch" Scene in the user-supplied project 2. Enter Play Mode 3. Observe Unity's memory usage Expect... Read more
The Sprite Editor doesn't show the Sprite when the Inspector is locked a...
How to reproduce: 1. Open the project "case_1215581-SpriteEditor" 2. Select the Sprite "Square" in Project window 3. Lock the Inspec... Read more
[Tilemap] ContactFilter2D with normal angle filter works inconsistently ...
How to reproduce: 1. Open attached project "ContactFilterStripped.zip" and scene "Test Scene" 2. Enter Play mode 3. Move the charac... Read more
There is a backward slash in the asset path when generating more than on...
How to reproduce: 1. Open the project "case_1216101-BackwardSlash" 2. Open the Tile Palette window 3. Select "New Palette" in the Ti... Read more
Crash on memory allocation when double-clicking a Sprite which size is r...
Steps to reproduce: 1. Open the attached project ("1211482.zip") 2. Open "EmptyScene" Scene 3. Delete all already created "New Game ... Read more
Default Sprite Renderer preset is not applied when dragging a sprite ass...
How to reproduce: 1. Open the attached 'project-1210560.zip' project 2. In the Project window select 'SpriteRenderer.preset' asset ... Read more
Sprite Atlas Hash changes between build targets
How to reproduce: 1. Open the attached project "case_1186887-SpriteAtlasPerforceIssue.zip" 2. Text edit the file 'Atlas.spriteatlas'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Shader Graph][Ubuntu] Create Note menu can't be resized smaller, jumps in size and position
- Text is overlapping when using RTL
- Tile Asset Inspector "Flags" fields dropdown has an empty space below the options and has a different design than other dropdowns
- Shader cache is not used when building the Player repeatedly
- Shaders are always recompiled when the Editor is opened