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[ReflectionProbes] Probe data is not cleared when clearing baked data af...
Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene; 2. In the Lighting window enable 'Auto Generat... Read more
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapePr...
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapeProfile, crashes when Spriteshape is added to Scene How we ca... Read more
[Windows] Game window jumps to the top left corner when switching to the...
How to reproduce: 1. Open the attached "TestFor1067817.zip" project 2. Build And Run in a windowed mode 3. Click the "switch fullscr... Read more
Scene is marked dirty after subsequent precomputes
When precomputing multiple scenes sometimes the localfileID of the lightingdata asset reference in a scene file will change. This w... Read more
[Android][GLES3] Meshes with Standard shader GPU instancing flicker
To reproduce: 1. Open the attached project (BuildMyCityClean.zip) 2. Build and Run the project for Android 3. In the build, observe... Read more
[NavMeshComponents][Player] NavMesh.UpdateNavMeshData performing much wo...
Steps to reproduce: 1. Open attached project "Example navMesh bug.zip" 2. Build Scene "AndyBugExample" for Windows x86 (choose x86 f... Read more
[tvOS] [Metal] Anti Aliasing enabled causes error and black screen on tv...
Reproduction steps: 1. Open attached project "New Unity Project.zip"; 2. Make sure that 'Anti Aliasing' is on in Quality Settings; 3... Read more
[Android] Mobile does not render texture, when Compress using ETC1 (spli...
To reproduce: 1. Open attached project 2. Go into Build settings 3. Set Texture Compression to ETC (Default) 4. Build and run to An... Read more
The borders of an image change when disabling and re-enabling a Canvas a...
Repro steps: 1. Open QA attached project 2. Open scene "0" 3. Enter Play Mode 4. Select GameObject "Canvas" in the Hierarchy 5. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false