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0
votes
Won't Fix

[ReflectionProbes] Probe data is not cleared when clearing baked data af...

Progressive Lightmapper

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Aug 06, 2018

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Version/s: 2018.3.0a8

Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene; 2. In the Lighting window enable 'Auto Generat... Read more

0
votes
Fixed
0
votes
Fixed

[2D][SpriteShape] Error message shown when SVG is added to SpriteShapePr...

2D

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Aug 07, 2018

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Version/s: 2018.2.0b9

[2D][SpriteShape] Error message shown when SVG is added to SpriteShapeProfile, crashes when Spriteshape is added to Scene How we ca... Read more

0
votes
Fixed

[Windows] Game window jumps to the top left corner when switching to the...

Windows

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Aug 06, 2018

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Version/s: 2018.2.1f1

How to reproduce: 1. Open the attached "TestFor1067817.zip" project 2. Build And Run in a windowed mode 3. Click the "switch fullscr... Read more

0
votes
Fixed

Scene is marked dirty after subsequent precomputes

Progressive Lightmapper

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Aug 06, 2018

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Version/s:

When precomputing multiple scenes sometimes the localfileID of the lightingdata asset reference in a scene file will change. This w... Read more

0
votes
Fixed

[Android][GLES3] Meshes with Standard shader GPU instancing flicker

Mobile Graphics

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Aug 01, 2018

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Version/s: 2018.1.9f1, 2018.2.1f1

To reproduce: 1. Open the attached project (BuildMyCityClean.zip) 2. Build and Run the project for Android 3. In the build, observe... Read more

0
votes
Active

[NavMeshComponents][Player] NavMesh.UpdateNavMeshData performing much wo...

AI Navigation

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Jul 16, 2018

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Version/s: 2018.2.0f2, 2022.2.0a13

Steps to reproduce: 1. Open attached project "Example navMesh bug.zip" 2. Build Scene "AndyBugExample" for Windows x86 (choose x86 f... Read more

3
votes
Fixed

[tvOS] [Metal] Anti Aliasing enabled causes error and black screen on tv...

tvOS

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Aug 01, 2018

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Version/s: 2018.2.0b1, 2018.2.1f1

Reproduction steps: 1. Open attached project "New Unity Project.zip"; 2. Make sure that 'Anti Aliasing' is on in Quality Settings; 3... Read more

0
votes
Fixed

[Android] Mobile does not render texture, when Compress using ETC1 (spli...

Mobile Graphics

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Aug 06, 2018

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Version/s: 2018.2.0f2

To reproduce: 1. Open attached project 2. Go into Build settings 3. Set Texture Compression to ETC (Default) 4. Build and run to An... Read more

0
votes
Fixed

The borders of an image change when disabling and re-enabling a Canvas a...

uGUI

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Aug 02, 2018

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Version/s: 2018.2.0f2

Repro steps: 1. Open QA attached project 2. Open scene "0" 3. Enter Play Mode 4. Select GameObject "Canvas" in the Hierarchy 5. In t... Read more

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