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Handles.MakeBezierPoints() omits the second last point
Reproduction steps: 1. Open the attached project "BezierBug.zip" 2. Open the "BezierBug" scene 3. Notice the gap between cubes in th... Read more
UI Text/Buttons flicker when there are a lot of disabled UI elements pre...
How to reproduce: 1. Open attached project 2. Open scene Scenes/bug.unity 3. Play the scene - Note the flickering in both the Scen... Read more
Changing main monitor pushes floating editor windows to another, possibl...
Preparing machine for repro: 1. Two monitors 2. Make sure that first monitor is also main monitor Note: This isn't a requirement - ... Read more
Fog shader doesnt work on WebGl
Reproduction steps: 1. Open attached project 2. Open "DemoWalk" Scene 3. Notice that in Game view there is fog 4. Build and launch W... Read more
[Collision] Particles sometimes appear at random positions after collisi...
Steps to reproduce: 1. Download and import attached project. (WorldCollisionRandom.zip) 2. Open scene: strip. 3. Simulate particle ... Read more
[Local] ParticleSystem.Stop will instantly destroy emitted particles tha...
Steps to reproduce: 1. Open attached project 2. Open scene "PartcileIssueScene" 3. Run it 4. Press G to start particle simulation 5... Read more
WebGL export produces a project that freezes
Steps to reproduce: 1. Build and run attached project to WebGL. 2. Press space to go to the next menu. 3. Press space again to start... Read more
Error-Message when accessing the main asset
"AssetBundle dummycar.main doesn't have main asset!" error is thrown every time it is accessed (For example checking if MainAsset is... Read more
Data gets corrupted after passing it into a static method of the same st...
Steps to reproduce: 1) Extract and open the project attached by user (Corruption_Test.zip). 2) Open scene 'corruption.unity'. 3) Pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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