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[Interactions] Some Interactions don't have the correct startTime, time ...
Github: https://github.com/Unity-Technologies/InputSystem/issues/576 Affected Interactions: - Press: Press Only, Press and Release... Read more
Trying to create an empty array in EditorBuildSettings.scenes crashes th...
How to reproduce: 1. Open the "1162941_ReproProject" project 2. Open the "Scenes/SampleScene" scene 2. Enter the Play Mode Expected... Read more
[GraphView] Nodes are displayed white on Linux
Steps to reproduce: - Be on linux - Open a project with LWRP or create a new project with LWRP template - Create a new shadergraph a... Read more
[Scene] Dragging a VFX in the scene on top of an existing GameObject aut...
Repro steps: 1. Create a Cube in the scene and scale it non-uniformly 2. Drag a VFX from the project folder on top of the cube in th... Read more
(Asset DB v1) Deleted Metadata is re-imported based on asset (as opposed...
(Asset Importer) Deleted Metadata is re-imported based on asset (as opposed to on default behaviour) created off Steps to Repro: 1... Read more
Video is not fitted into the screen vertically when Aspect Ratio "Fit Ve...
How to reproduce: 1. Open the attached project("AspectBug") 2. Enter Play Mode Expected result: the video is vertically fitted to t... Read more
[Hub] The LTS versions don't have 'LTS' addition
How to reproduce: 1. Open Hub 2. Go to Installs -> Add 3. Observe provided versions Expected result: The LTS versions have 'LTS' ad... Read more
Light Probes Visualization appear in greyed out environment after hierar...
Steps: 1. Create a new project 2. Add Plane 3. Add empty GameObject 4. Add LightProbesGroup on that empty GameObject 5. Select Plane... Read more
[Android] Gradle build fails when there's a settings.gradle file in the ...
Repro steps: 1. Open attached project 2. Build for Android Actual: Build fails with "Project directory 'C:\Users\user.name\Document... Read more
Creating a Prefab with a script containing a NameToLayer from MonoBehavi...
How to reproduce: 1. Create a new Unity project 2. Import the tester-attached script(Bug.cs) 3. Create a new GameObject and attach t... Read more
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