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[HDRP] Dynamic Resolution Shadow jitters when camera exit the radius of ...
How to reproduce: 1. Open the user-submitted project ("ShadowFlickerRepo.zip") 2. Enter Play Mode and observe the shadows Expected ... Read more
Cursor image is not changed to the resize cursor when hovering on Shader...
How to reproduce: 1. Create LWRP project 2. In Project window, create and open a PBR Shader (works with any shader) 3. In the "Shad... Read more
[macOS] Screen.sleepTimeout value does not change in the Editor
How to reproduce: 1. Open user-submitted project (ScreenSleepTimeout) 2. Open 'SampleScene' scene 3. Enter Play Mode and see the Con... Read more
[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...
How to reproduce: 1. Open the user's project 2. Enter the Play Mode 3. Exit the Play Mode Expected result: Editor does not crash Ac... Read more
Object with ISerializationCallbackReceiver Interface receives Serializat...
How to reproduce: 1. Open the "Scene" Scene in the attached "CustomSerializationPrivateFieldError.zip" Project 2. Right-Click > Reim... Read more
GVR package removal logic doesn't respect dependencies other than Daydre...
I found that the GVR package, used by both Google Cardboard and Daydream, is always removed from the manifest.json if Daydream is di... Read more
[Android] "NdkUseEmbedded" key is non-existent when installing Unity fir...
Repro steps: 1. Delete the “Unity Technologies” key from the registry ( command: reg delete “HKCU\Software\Unity Technologies” ) 2. ... Read more
Unity Hub stops all progress when Unity Hub's tray icon is selected on Mac
Reproduction steps: 1. Open Unity Hub 2. Go to Installs menu and start downloading any version of Unity 3. Click on the Unity Hub's ... Read more
WebGL Builds Leak Memory On .NET 4.x Runtime for Circular References
To reproduce: 1) Open the attached project and the scene inside of it 2) Open Build Settings 3) Set it to WebGL platform and make su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System