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[Compute] ComputeShader.SetFloats only works for first data in float array
Only the first data (i.e. floatarray[0]) of float array is correct in compute shader, which values are set using ComputeShader.SetFl... Read more
Typing Asian characters inside an InputField then changing its text thro...
Steps: 1) Create an InputField (GameObject - UI - InputField) 2) Go in Play mode then type something inside in either Korean, Japan... Read more
UI - Moving an object with a child does not work in certain circumstances
Moving an object in the scene resets it to a local position of (0,0,0) under certain circumstances 1. Open Main Scene 2. Select Chi... Read more
[Vulkan] In-Game graphical glitch when CameraClearFlags set to "Don't cl...
How to reproduce: 1. Open any project 2. Set Main Camera > Clear Flags to "Don't clear" 3. Create a 3D object 4. Add Vulkan to Graph... Read more
UnityProfilerPerThread::SampleGCAllocation crashes while importing .obj ...
To reproduce: 1. Open users attached project "AsImpL.zip" 2. Download users attached model "IronMan.zip" 3. Open Assets > AsImpL > ... Read more
Collab: revisions?include=changes call is uncompressed and can get reall...
The call to revisions?include=changes (to show the history window) can get ridiculously large when there are a large number of files... Read more
OpenEXR alpha incorrect when Build platform is set to Android
Steps to reproduce: 1. Load attached project "OpenEXR-repro" 2. Load scene "main" 3. Set Build platform to Android Actual result: t... Read more
[Regression] Attaching the GameObject to ScrollRect.content at runtime r...
How to reproduce: 1. Open the attached "ScrollRectBug" project and "ScrollRectTest" scene 2. Enter playmode, expand the disabled "C... Read more
[.NET 4.6] "No valid name for platform: 11" error is thrown when Faceboo...
To reproduce: 1. Open project attached by QA 2. Open "Main" scene 3. Make sure that Scripting Runtime Version is set to experimental... Read more
UI doesn't show up immediately after the splash screen disappears
To reproduce: 1. Open the project, attached by the tester (uiDelay.zip) 2. Build the project for Windows standalone 3. Launch the b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher
- Crash on RtlLookupFunctionEntry when using 10 or more GameObjects with Articulation Body component in the scene
- Polygons are created on the opposite side of the Sprite when the Sprite boundaries are above the edge of the Texture
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"