Search Issue Tracker
Particle System updates lights when there are no active particles
ParticleSystem with the emission module disabled or an emission rate of 0 still spends time updating particles and any associated po... Read more
Moving a RigidBody with Transform.Position causes its Kinematic Child Ob...
How to reproduce: 1. Open user-submitted project (Rigid Test) 2. Enter Play Mode 3. Check the 'Button Start' checkbox in the 'Cube' ... Read more
Editor lags when a complex prefab is put in the scene
To reproduce: 1. Create a new project and import the package (link in edit) 2. Drag Building_A into the scene (Assets > Prefabs > E... Read more
[sprite editor] custom outline named wrongly in manual
-e: in the manual it is still called "Edit Outline" while in the editor it is called "Custom Outline" since 2017.3 -repro: --open a... Read more
OnTriggerExit2D() not triggered when collider gameObject is destroyed fr...
To reproduce: 1. Download attached project "OnTriggerExit2DBug.zip" and open in Unity 2. Open "SampleScene" scene 3. Enter Play mod... Read more
Vertical Scrollbar constantly changes Value when is used with Scroll Vie...
How to reproduce: 1. Download and open attached "Scrollbar" project 2. Open Scene "Main" 3. Select "Scrollbar Vertical" object in Hi... Read more
Editor Crashes with gi::ExtractUniqueMaterials after exiting Play Mode w...
Reproduction steps: 1. Open attached project ("m2 MissingTree") 2. Delete the "Tree" prefab in the Project window 3. Enter and Quit ... Read more
[Improved Prefab] [2D] [Animation] Creating nested prefab of skinned spr...
Creating nested prefab of skinned sprites with bones throws AssetImporter error Steps to Repro: 1. open the attached project 2. ... Read more
Project with custom library does not return integer when built for Android
Reproduction steps: 1. Download "Tests.zip" project and open in Unity 2. Go to Build Settings.. and press Build And Run Expected: i... Read more
[LWRP] Real Time Directional Light only casts Shadows up to a certain range
How to reproduce: 1. Create a new LWRP Project 2. Change the Directional Light mode to Realtime 3. Go to the Lighting settings and u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConvertBufferToEXRBuffer when Lighting Generation is cancelled
- [URP] TrailEffect in URP package samples does not draw Trail Effect
- "NullReferenceException" error is thrown when calling UIDocument.runtimePanel in OnEnable with ExecuteInEditMode
- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
- [Windows] Multiple Separation Lines are present in the Light Create Menu