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0
votes
Fixed

[Mesh] Setting mesh.uv throws Null Reference exception

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more

1
votes
Fixed

Finalgbuffer doesn't affect final output color in Deferred rendering mode

Shaders

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Dec 29, 2015

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Version/s: 5.3.1p1

To reproduce the issue follow the steps: 1. Open "Lighting Test" project 2. Open "Final Color Test" scene 3. Switch between Forward ... Read more

2
votes
Fixed

[Shuriken] Editor and Player understands max particles differently

Shuriken

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. In the Hierarchy select FireBall. 4. Simulate,... Read more

83
votes
By Design

[CharacterController] Dynamic collider ignores Slope Limit and gives force

Physics

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Dec 29, 2015

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Version/s: 5.3.1p1

Repro steps: 1) Open the project I attached and bug.scene in it 2) Play it and move with the character into the moving Capsule 3) No... Read more

0
votes
Fixed

Animator "Update Mode" change is not saved

Animation

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Dec 29, 2015

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Version/s: 5.4.0b1

Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File > ... Read more

0
votes
Fixed

[ParticleSystem] Particle trigger object with disabled collider componen...

Shuriken

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Dec 29, 2015

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Version/s: 5.4.0b1

Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more

0
votes
Fixed

[ParticleSystem] Disabling Collision module does not disable Visualize B...

Shuriken

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Dec 29, 2015

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Version/s: 5.4.0b1

Disabling the Collision module on a particle system does not disable Visualize Bounds within it. Repro Steps: 1) Open attached pro... Read more

2
votes
Fixed

[GLCore] vertical/horizontal stretched areas in gameview with image effe...

OpenGL

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Dec 29, 2015

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Version/s: 5.3.1f1

This was two issues in one: 1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI. 2) game view has stretch... Read more

0
votes
Fixed

#pragma target in some shader does not work

Shaders

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Dec 29, 2015

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Version/s: 5.4.0b1

Setting pragma target does not seem to affect certain shaders. Repro steps: 1. Open TestScene from the attached project. 2. Open th... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more

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