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[Mesh] Setting mesh.uv throws Null Reference exception
To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more
Finalgbuffer doesn't affect final output color in Deferred rendering mode
To reproduce the issue follow the steps: 1. Open "Lighting Test" project 2. Open "Final Color Test" scene 3. Switch between Forward ... Read more
[Shuriken] Editor and Player understands max particles differently
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. In the Hierarchy select FireBall. 4. Simulate,... Read more
[CharacterController] Dynamic collider ignores Slope Limit and gives force
Repro steps: 1) Open the project I attached and bug.scene in it 2) Play it and move with the character into the moving Capsule 3) No... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File > ... Read more
[ParticleSystem] Particle trigger object with disabled collider componen...
Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more
[ParticleSystem] Disabling Collision module does not disable Visualize B...
Disabling the Collision module on a particle system does not disable Visualize Bounds within it. Repro Steps: 1) Open attached pro... Read more
[GLCore] vertical/horizontal stretched areas in gameview with image effe...
This was two issues in one: 1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI. 2) game view has stretch... Read more
#pragma target in some shader does not work
Setting pragma target does not seem to affect certain shaders. Repro steps: 1. Open TestScene from the attached project. 2. Open th... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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