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Handles transform by matrix render incorrectly with an offset
How to reproduce: 1. Open attached project 2. Open scene MatrixBug.unity 3. Select the GameObject game object - Notice a Toggle Ma... Read more
setting all items to high value makes lightmapping fail at clustering
-e: we just set all sliders to the right and all the inputs to something high -repro: --open attached project --open XPTesting.unit... Read more
On iOS 6.0 error Symbol not found: ___sincosf_stret is thrown since 4.6.1p5
To reproduce: 1) Download and open project 2) Build and run for iOS on device with iOS 6 3) Notice error and crash when app starts ... Read more
[UI:InputField][Lollipop]Inputfield doesn't work properly when turned to...
If you turn your screen to Landscape on a Lollipop device and open keyboard from InputField, it does not work - if you click above k... Read more
[InputField][Mobile]Crash when writing lowercase letters in an Inputfiel...
If you have Inputfield and a script, which would turn all letters to Uppercase on change, the app crashes on mobile devices Read more
[Render] Camera.Render does not work in the editor, works in builds
Steps to reproduce: 1. Open the attached project 'RenderOnce' 2. Open 'test' scene 3. Script is attached to the cube which renders ... Read more
Error when trying to append a project after removing 'Unity-iPhone Tests...
To Reproduce: 1. Open the attached project. 2. Build to iOS, make sure to Append to the existing project in the "XCode-iOS" folder.... Read more
[Raycast] Raycast is not ignored when using 'IgnoreRaycast' layer
Steps to reproduce this issue: 1. Open the attached project 2. Open 'ScaleOnMouseEnter' scene 3. It has 2 cubes and 2 other 'blocki... Read more
force-opengl: scene gizmo not displayed correctly
-e: the scene gizmo is barely visible when starting the editor with force-opengl -repro: --start unity with -force-opengl --look at... Read more
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