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Terrain shadows are not rendered when zooming out in Scene/Game View wit...
Steps to reproduce: 1. Open the attached project "Project.zip" 2. Open Scenes/Test 3. Zoom out in the Scene View 4. Observe the Terr... Read more
[M1] Memory leak and crash when using VertexID in Shader Graph
Reproduction steps: 1. Open the attached 'My project' 2. Open the 'New Shader Graph' in Shader Graph Editor 3. Monitor the memory us... Read more
SettingsProvider.OnGUI API is called after OnDeactivate when exiting the...
How to reproduce: 1. Open the user's attached "SettingsProviderBug" project 2. Open the "Edit -> Project Settings-> Test" window fro... Read more
Error "GUI Error: Invalid GUILayout state" when using BeginVertical
Reproduction steps: 1. Open user's attached project 2. Select GameObject in the Hierarchy 3. In the Inspector find Script Compone... Read more
GUIUtility.hotControl changes when drawing a button using GUILayout
Reproduction steps: 1. Open the user's attached "Test.zip" project 2. Open the "SampleScene" Scene 3. Select the "Test" GameObject 4... Read more
DelayedTextField is returning text from another text field when using in...
How to reproduce: 1. Open the project "TestProject - Copy.zip" 2. In the Project window select New Test Data (Assets>Source>New Te... Read more
Button doesn't appear as toggled/activated when using GUIStyle with GUI....
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Hierarchy, select the "ButtonsManager" GameOb... Read more
[Windows] EndLayoutGroup error is thrown when closing a SaveFilePanel in...
Reproduction steps: 1. Open the user's attached project ("GUILayoutError.zip") 2. Select a GameObject from the Hierarchy window 3. C... Read more
Label with Dynamic Color is not getting Playmode tint in the UI Builder ...
How to reproduce: 1. Open the user attached project 2. Go to the Unity > Preferences > Colors 3. Change the Playmode tint color to a... Read more
Property drawers do not always update height correctly when expanded via...
How to reproduce: 1. Open the attached “SerializedPropertyTest” project 2. Select the “TestList” asset 3. Expand the “Value” foldout... Read more
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