Search Issue Tracker

0
votes
Fixed

HLSLcc generated shader is not compiling due to undeclared variable 'u_x...

Android

-

Jun 04, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open attached project "HLSLccShaderOpenGLES-LWRP.zip" 2. Build for Android 3. Observe the shader errors via Logcat ... Read more

0
votes
Fixed

[ECS] Adding a component via EndPresentationEntityCommandBufferSystem di...

Package: Entity Component System (ECS)

-

May 30, 2019

-

Version/s: 0.0.12.preview.32

Steps to reproduce: 1. Download 1158949_repro.zip project 2. Open SampleScene 3. Enter play mode 4. Press space button Expected res... Read more

0
votes
Fixed

Crash on GetGoodPathNameForGUID when saving scene while loading a scene ...

Themes

-

Jun 11, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

How to reproduce: 1. Open attached project 2. Add empty game object to SampleScene 3. Save scene Reproducible with: 2017.4.29f1, 20... Read more

0
votes
Fixed

[WebGL] System.DateTime.Now crashes player when .Net runtime is set to 4.x

IL2CPP

-

Jun 06, 2019

-

Version/s: 2017.4.1f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

To reproduce: 1) Open the attached project and scene 2) Build and run on WebGL Result: It fails with "Maximum call stack size excee... Read more

0
votes
Not Reproducible

[Templates] Clamp BlendShapes are set to true by default when creating n...

Scripting

-

Apr 24, 2019

-

Version/s: 2019.1.0a1, 2019.2.0a11

If you create a new project with any template, the Clamp BlendShapes setting in the Player tab of Project Settings will be set to tr... Read more

0
votes
Fixed

2D Sprite is Rendered in a different position compared to its Position c...

Package: 2D Animation

-

Jun 06, 2019

-

Version/s: 2019.1.0b6, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open users attached project "Try2019.zip" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3.... Read more

0
votes
Fixed

Unity editor crashes on "`anonymous namespace'::GenerateMecanimClipCurve...

Asset - Importers

-

Jun 06, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open User's attached project 2. Select "Skeletor.fbx" file inside of the project window (Assets -> Meshes) 3. I... Read more

0
votes
Fixed

[Android][Vulkan] RenderTexture is cleared every frame when using Vulkan...

Vulkan

-

Jun 10, 2019

-

Version/s: 2018.4, 2019.1, 2019.1.6f1, 2019.2, 2019.3

To reproduce: 1. Open the user's attached project 2. Build and deploy the Sample Scene on an Android device 3. Swipe on "Scratch Car... Read more

0
votes
By Design

[iOS] Profiler doesn't connect to a device if Native iOS script plugin i...

iOS

-

Jun 05, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open attached project "iOSRemoteProfilerReproduction.zip" 2. Open "SampleScene.unity" scene 3. Select Assets > Plug... Read more

0
votes
Fixed

Burst build compilation fails when jobs are encased with #if UNITY_EDITOR

Package: Burst

-

Jun 05, 2019

-

Version/s: 1.0.4

How to reproduce: 1. Open attached project "case_1160400-burst_fail_2.zip" 2. Build and run the game 3. Observe Console Window Exp... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.