Search Issue Tracker
unity_LightColor[1] returns black color when the Point Light's color is ...
How to reproduce: 1. Open the user's attached "PointLightAuto.zip" project 2. Open the "SampleScene" Scene 3. Open the "TestPointAut... Read more
Internal package modules that are not used in a project do not get strip...
Repro steps: 1) Create a simple project in URP, HDRP or built-in render pipeline, whichever render pipeline is desired. 2) Go to the... Read more
Resources.Load triggers a continuation of a coroutine sending out a WebR...
Steps to reproduce: 1. Open the attached project ("1332433.zip") 2. Open "SampleScene" 3. Enter Play mode and notice that that you g... Read more
Particles invisible when using SMRenderer on build if UseMeshColors is s...
Reproduction steps: 1. Open attached project "SkinnedMeshRendererParticles.zip" 2. Add "TestingScene" to Scenes in Build ("Scenes" f... Read more
AssetPostprocessor.OnPostprocessPrefab() is not called when removing com...
How to reproduce: 1. Open attached project "OnPostprocessPrefabIssue-2021.2.zip" 2. Select "Assets/Cube.prefab" in Project window 3.... Read more
SpriteMask use GPU inefficiently in Play Mode
Reproduction steps: 1. Open attached project "New Unity Project (2)" 2. Open Scene 'BenchmarkSpriteMask' 3. Play Scene 4. Observe GP... Read more
[WebGL] Index out of bounds exception is thrown when loading a NavMesh
How to reproduce: 1. Open the attached project 2. Make a WebGL build 3. Open the built WebGL Player on a browser 4. Inspect the Deve... Read more
[UWP] build Crashes when trying to switch Scene
How to reproduce: 1. Open the attached project (link in description) 2. Build and run to UWP 3. Open built the solution in Visual St... Read more
Unity Editor's views are not scrolled with swiping gestures when using a...
How to reproduce it: 1. In a touchscreen device open VNC Viewer and connect it to a computer 2. Open the attached project "1332306.z... Read more
"This Renderer uses static batching and instanced Shaders" warning is th...
How to reproduce: 1. Open the user's attached "MisleadingWarningInstancedMeshes.zip" project 2. Open the "SampleScene" Scene 3. Sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes