Search Issue Tracker
By Design
Votes
0
Found in
2020.3
2021.2
2021.2.0a14
Issue ID
1332381
Regression
No
AssetPostprocessor.OnPostprocessPrefab() is not called when removing components
How to reproduce:
1. Open attached project "OnPostprocessPrefabIssue-2021.2.zip"
2. Select "Assets/Cube.prefab" in Project window
3. Remove "Box Collider" in the Inspector
Expected result: OnPostprocessPrefab() should is called when removing the component
Actual result: OnPostprocessPrefab() is not called when removing the component
Reproducible with - 2020.3.7f1, 2021.1.5f1, 2021.2.a16
Not reproducible with (no AssetPostprocessor.OnPostprocessPrefab) - 2018.4, 2019.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Works as designed. It can be considered unintuitive, but it's because the Asset Database recognizes it has seen this state of the prefab before and restores it. This is done for performance reasons to avoid triggering long dependency chains of prefabs.