Search Issue Tracker
Device Simulator System Language stays on the OS display language when S...
How to reproduce: 1. Open the attached "1349995_Repro" project 2. Open the "Lang" Scene 3. Open the Device Simulator (Window->Genera... Read more
UnityLinker enable logging does not work when path doesn't already exist
Reproduction steps: 1. Open user attached Solution 2. Change Path variable accordingly 3. Run All Tests Expected result: The Tests ... Read more
Only the first submesh is drawn when using DrawMeshInstancedIndirect method
Reproduction steps: 1. Open the attached project ("MeshInstancedTest.zip") 2. Enter the Play-Mode Expected result: When using DrawM... Read more
Instances drawn with DrawMeshInstanced flicker when the buffer changes o...
How to reproduce: 1. Open the user's attached project and Scene scene 2. Enter the Play mode and observe squares Expected result: s... Read more
LineRenderer.BakeMesh fails when called on instantiated copy
How to reproduce: 1. Open the attached project's "case_1349946-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. In... Read more
Crash on RaiseException when exiting the Editor after compilation
How to reproduce: 1. Open the attached project from "case_1349911_crash.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode 4. Exit ... Read more
Custom asset changes are not applied when modifying the asset in Play Mode
Reproduction steps: 1. Open the attached project "UpdateIssue.zip" 2. Open the "Scenes > SampleScene" Scene 3. Enter Play Mode 4. Cl... Read more
[Memory Profiler] [Mono Upgrade] Snapshot displays <uninitialized type> ...
How to reproduce: 1. Open the attached "case_1349827.zip" project 2. Select Window/Analysis/Memory Profiler and Capture the Snapshot... Read more
Empty number field fallbacks to the last value
Reproduction steps: 1. Open the attached "EmptyFieldFallback.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy, selec... Read more
Overlap is detected in LayerMask.GetMask when Collision is turned of bet...
How to reproduce: 1. Open the attached project "LayerMask.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode 4. Press W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled