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Baking stalls with terrains containing lots of holes
Steps to reproduce: 1. Download the attached project (DrArm-TerrainHolesRepro) 2. Open the TerrainRepro scene 3. Generate lighting ... Read more
Ribbon Mode particle curls and twists in random places when using Sub Em...
How to reproduce: 1. Open the attached project "Ribbon Issue.zip" 2. Navigate to Assets > Scenes > SampleScene.unity 3. In the Hi... Read more
[Backport] SyntaxError is thrown when opening buildreport.json
How to reproduce: 1. Create and build a new Unity project (File > Build Settings... > Build) 2. Open Google Chrome and enter chrome:... Read more
"UpdateEnvironment readback buffer overflow, please schedule fewer updat...
"UpdateEnvironment readback buffer overflow, please schedule fewer updates." spam when scrubbing a timeline outside of playmode. Sin... Read more
UWP Build & Run picks the wrong instance of Visual Studio to build when ...
How to reproduce: 1. Install Visual Studio 2022 with all the required components for UWP; 2. Install Visual Studio 2022 Preview with... Read more
[Backport] Surface Shader fails to compile with redefinition errors when...
How to reproduce: 1. Open the attached project ("MultipleUVShaderCompile.zip") 2. Try compiling the "MultipleUV" shader (Click on th... Read more
UWP Player crashes when typing in Japanese Full-width Katakana
How to reproduce: 1. Open the attached project "IMETest.zip" 2. Build And Run the project for UWP 3. Select Text Field in the middle... Read more
[Backport] Unity WebRequest does not work when only IPv6 is enabled
How to reproduce: 1. Disable IPv4 on your network adapter 2. Open the user attached "ipv6_2018.zip" project 3. Open the "SampleScene... Read more
[Backport] An incorrect number of results is displayed in the search win...
To reproduce: 1. Open HUB; 2. Create a new project; 3. In "Assets" folder create a new one and name it "ArtWork"; 4. Double click o... Read more
[Backport] Semaphore.WaitForSignal degrades Editor performance when ente...
How to reproduce: 1. Create a new empty project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. Enter Play Mode 4. F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files