Search Issue Tracker
Fixed in 2020.3.38f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a2
Votes
1
Found in
2019.4.37f1
2020.3.32f1
2021.2.19f1
2022.1.0b15
2022.2.0a9
2023.1.0a1
Issue ID
UUM-928
Regression
No
UWP Player crashes when typing in Japanese Full-width Katakana
How to reproduce:
1. Open the attached project "IMETest.zip"
2. Build And Run the project for UWP
3. Select Text Field in the middle of the Player
4. Switch language to Japanese
5. Switch Input Mode to Full-width Katakana
6. Press and hold "A" on the keyboard
Expected results: The Player does not crash
Actual results: The Player crashes
Reproducible with: 1.2.0, 1.3.0 (2019.4.37f1, 2020.3.32f1, 2021.2.19f1, 2022.1.0b15, 2022.2.0a9)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment