Search Issue Tracker
Fixed
Fixed in 2020.3.37f1, 2021.3.8f1, 2022.1.9f1
Votes
0
Found in
2020.3.34f1
2021.3.3f1
2022.1.1f1
Issue ID
UUM-929
Regression
No
[Backport] Surface Shader fails to compile with redefinition errors when declaring two UV sets for the same texture
How to reproduce:
1. Open the attached project ("MultipleUVShaderCompile.zip")
2. Try compiling the "MultipleUV" shader (Click on the Shader -> Compile and show code)
Expected result: Shader compiles successfully, no errors are thrown in the Console or Shader Errors list
Actual result: Shader fails to compile with 'MultipleUV': redefinition of '_MainTex_ST' errors in the Console and Shader Errors list
Reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b13, 2022.2.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2023.2] HDRP Asset Settings Helper throws a NullReferenceException
- [URP] SubmitRenderRequest with NativeRenderPass + Upscaling doesn't work
- “ArgumentOutOfRangeException” error appears when inserting a double character if using “SetValueWithoutNotify” on UI Toolkit’s TextField
- Particle System emission delays between particle generations when playing the simulation
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
Add comment