Search Issue Tracker
Fixed
Fixed in 2021.3.11f1, 2022.1.18f1, 2022.2.0b10, 2023.1.0a3
Votes
0
Found in
2021.3.3f1
2022.1.1f1
Issue ID
UUM-950
Regression
Yes
Baking stalls with terrains containing lots of holes
Steps to reproduce:
1. Download the attached project (DrArm-TerrainHolesRepro)
2. Open the TerrainRepro scene
3. Generate lighting using either CPU or GPU lightmapper
4. Baking stalls
Notes:
- Reproduces both with CPU and GPU lightmappers; Enlighten baked GI is not affected
- Reproduces in: 2021.2.0a15, 2021.2.0a16, 2021.2.0b1, 2021.2.0b4, 2021.2.12f1, 2022.1.0b8, 2022.2.0a1
- Does not reproduce in: 2021.2.0a4, 2021.2.0a8, 2021.2.0a12, 2021.2.0a14, 2021.1.20f1
- Uncovered while verifying the following issue: https://fogbugz.unity3d.com/f/cases/1384239/
Editor log print:
\[PathTracer] Failed to add geometry for terrain with hash '6651e6407e4c7571df7c168c1d1232c8'; terrain has no triangles or is fully covered by hole(s).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity auto-generates code it can't compile when classes are renamed
- Terrain's "Grass Tint" Color picker has Alpha 0 by default
- Terrain's "Add Tree" error helpbox uses the wrong styling
- Error is thrown when deleting "Snapshot" with another Snapshot present in Audio Mixer window
- Prefab Source and Override content bounds are misaligned
Add comment