Search Issue Tracker
Fixed
Fixed in 2021.3.11f1, 2022.1.18f1, 2022.2.0b10, 2023.1.0a3
Votes
0
Found in
2021.3.3f1
2022.1.1f1
Issue ID
UUM-950
Regression
Yes
Baking stalls with terrains containing lots of holes
Steps to reproduce:
1. Download the attached project (DrArm-TerrainHolesRepro)
2. Open the TerrainRepro scene
3. Generate lighting using either CPU or GPU lightmapper
4. Baking stalls
Notes:
- Reproduces both with CPU and GPU lightmappers; Enlighten baked GI is not affected
- Reproduces in: 2021.2.0a15, 2021.2.0a16, 2021.2.0b1, 2021.2.0b4, 2021.2.12f1, 2022.1.0b8, 2022.2.0a1
- Does not reproduce in: 2021.2.0a4, 2021.2.0a8, 2021.2.0a12, 2021.2.0a14, 2021.1.20f1
- Uncovered while verifying the following issue: https://fogbugz.unity3d.com/f/cases/1384239/
Editor log print:
\[PathTracer] Failed to add geometry for terrain with hash '6651e6407e4c7571df7c168c1d1232c8'; terrain has no triangles or is fully covered by hole(s).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A different Font Asset is applied when the original Font Asset is deleted while UI Builder is open
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment