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[XR][WindowsMR][URP] GameView Camera rendering from incorrect transform ...
Steps to reproduce:1. Download the attached project and open "SampleScene" scene2. Make sure that platform is UWP, XR is enabled and... Read more
Parent and child nested Scriptable Object Assets switch places when pare...
How to reproduce:1. Download and open the attached project "1189089.zip"2. Create a parent Scriptable Object Asset (Right-click ->... Read more
[MovieTexture] FMOD error when trying to play video using WWW class
Repro steps:1) Open the project and only scene in it2) Play - notice that the movie texture and the sound works correctly3) Notice t... Read more
Editor with two locked Project tabs opened throws NullReferenceException...
Reproduction steps: Open the user attached project Open the “SampleScene” scene Enter the Play mode Select the error in the Console ... Read more
[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TS...
Reproduction steps:1. Open the attached "repro-project"2. Observe the crash Reproducible with: 6000.0.0b16, 6000.0.1f1Not reproducib... Read more
[Windows] Memory leak on .Net 4.x and x86 builds
To reproduce: 1. Download attached project "MemoryUsage.zip" and open in Unity2. Open "SampleScene" scene3. Enter Play mode4. Observ... Read more
"Error adding system: Data not available." thrown when building specific...
To reproduce:1. Open attached project2. Open scene 33. Build standalone4. Notice warning "GI output for inputsystem:xxxx is missing.... Read more
Mesh triangles and shadowcaster values increase for Intermediate Rendere...
Reproduction steps: Open attached IntermediateRendererOcclusionTest project Open SampleScene Open the window for Occlusion Culling/B... Read more
[UaaL] After unloading a Unity scene, memory remains allocated depending...
Steps to reproduce:1. Open the attached project ("uaal-example-memory-demo.zip")2. Open and run "both.xcworkspace" in Xcode3. Open "... Read more
[VR] Particle Systems cause "task.rasterData.indexBuffer == NULL" error ...
Steps to reproduce:1. Create a new project2. Enable VR3. Create a particle system4. Enter playmode and put it in your HMDs view5. If... Read more
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